Gaming
 

Shard Walker

From Command and Conquer Wiki

Shard Walker
Unit
Affiliation
Role

Anti-Infantry/Anti-Aircraft Walker

Armament

Tiberium shards

Protection

Light

Production
Cost

800

Build time

00:08

Produced by

Unknown

Notes


The Shard Walker is a variant of the Gun Walker available to Reaper-17. It is a mutation of the Gun Walker caused by excessive Tiberium infusion. As a result of this mutation, this Walker is faster and stronger. In lieu of an energy weapon, the Shard Walker fires Tiberium shards at high speeds. These shards are stronger than the energy weapon, and the weapon itself is capable of being upgraded to Blue shards. It can also make use of energy shields to increase its durability. Multiple Shard Walkers with the blue shards upgrade can cut down legions of infantry and aircraft with horrendous efficiency. Conversely, large concentrations of Zone Troopers or Raider Squads are fatal to ShardWalkers, able to inflict comparable casualties in mere seconds.

[edit] Assessment

Pros:

*Upgradable to have minor shields
*Upgradable to fire blue shards instead of green.
*Very effective against ALL infantry
*Very effective against most aircraft
*Rivals Slingshots and the Mantis on AA Duty
*In large groups could decimate Zone Troopers And  Raider Squads

Cons:

*Vulenrable to heavily armoured Tanks
*Only available to the  Reaper
*Must stand still in order to fire
*Cannot fire on the move
*Cannot detect stealth
Mechanized walkers