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Shard Walker

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Shard Walker
  • Basic
  • Upgrade with shield
Unit
Affiliation

CNCKW Reaper-17 logo Reaper-17

Role

Anti-Infantry/Anti-Aircraft Walker

Armament

Tiberium shards

Tier

1

Properties
Hit points

2500

Armour type

Light (100% Cannon, 75% Rocket, 25% Grenade, 25% Gun, 1% Sniper)

Production
Cost

$800

Build time

0:08

Produced by

Warp Sphere
Warp Chasm

Hotkey

F1

Combat
Ground attack

120 (160 when upgrade) (Gun)

Air attack

120 (160 when upgrade) (Gun) with 200% scalar against aircraft

Cooldown

0.4 seconds between shots, additional 0.5 seconds every 5 shots

Speed

75

Attack range

300

Function
Upgrades

CNCKW Attenuated Forcefields Cameo Attenuated Forcefields
CNCKW Blue Shards Cameo Blue shards

Abilities

CNCTW Uncombine with Buzzers Cameo Uncombine with Buzzers

CNCKW Shard Walker Cameo

The Shard Walker is a variant of the Gun Walker available to Reaper-17.

Background

Believing the Gun Walker to be an antiquated relic, barely useful against all but the most primitive of species, Reaper-17 developed its own variant of the walker after a prolonged period of ritualistic, Tiberium fuelled experimentation. The result was the Shard Walker, a mutation of the Gun Walker caused by excessive Tiberium infusion. As a result of this mutation, this Walker is faster and stronger. In lieu of an energy weapon, the Shard Walker fires Tiberium shards at high speeds. These shards are stronger than the energy weapon, and the weapon itself is capable of being upgraded to Blue shards. It can also make use of Attenuated Forcefields to increase its durability.

Abilities

CNCTW Uncombine with Buzzers Cameo
Uncombine with Buzzers Orders the Buzzer swarm attached to the vehicle to detach and roam freely (Ctrl+A).

Upgrades

CNCKW Attenuated Forcefields Cameo
Attenuated Forcefields Provide a fair amount of protection to Shard Walkers, adding a shield that can take up to 500 points of damage. Shields take 100% damage from all damage types except Sniper (1%). Shields return 1:45 after taking damage or being destroyed (Ctrl+A). Purchasable at any Nerve Center for $2000 and takes 1:00 to research.
CNCKW Blue Shards Cameo
Blue shards Upgrading Shard Walkers with Blue Shards makes them even more devastating (Ctrl+D). Purchasable at Reaper-17 Technology Assembler for $2000 and takes 1:00 to research.

Game unit

Multiple Shard Walkers with the blue shards upgrade can cut down legions of infantry and aircraft with horrendous efficiency. Conversely, large concentrations of Zone Troopers or Raider Squads are fatal to Shard Walkers, they are able to inflict comparable casualties in mere seconds.

Assessment

Pros

  • Upgradable to have minor shields
  • Upgradable to fire blue shards instead of green.
  • Very effective against ALL infantry.
  • Very effective against most aircraft
  • Rivals Slingshots and the Mantis on AA duty
  • In large groups could decimate Zone Troopers and Zone Raiders
  • Blue shards upgrade dramatically increase damage and rate of fire

Cons

  • Vulnerable to heavily armored vehicles
  • Only available to Reaper-17
  • Must stand still in order to fire
  • Cannot detect stealth

Gallery

CNCTW Juggernaut HQ Render Mechanized walkers CNCTW Juggernaut HQ Render
CNCTW Scrin Emblem Scrin Third Tiberium War Arsenal CNCTW Scrin Emblem
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