Shatterer
From Command and Conquer Wiki
| “ | Engage Sonics! - Shatterer | ” |
| Shatterer | |
|---|---|
| | |
| Unit | |
| Affiliation |
|
| Role |
Support Tank |
| Armament |
Sonic Cannon |
| Protection |
Medium |
| Production | |
| Cost |
1400 |
| Build time |
0:14 |
| Produced by |
War Factory |
| Notes | |
| |
With the massive development of harmonic resonance technology and creating sonic emitters, GDI has also took to miniaturize the technology and mount it on a vehicle. The resulting weapon was the Shatterer, a HoverTech Sonic Assault Hovercraft.
Following the Firestorm Crisis and infighting in Nod, GDI shifted its attention towards Tiberium reduction. Since reclaiming Red Zones required a mobile vehicle, GDI developed the Shatterer. A hover chassis was used to allow for all-terrain travel, necessary in the rough terrain of the Red Zones. It allowed GDI to begin its reclamation projects. However, it was only used by civilians, as the military was undergoing a change of combat doctrine. This trend was reflected by the Steel Talons, who did not use the unit.
It wasn't until the Third Tiberium War that GDI reconsidered its stance on technology. After the attack on Washington, D.C., the Shatterers were converted for military applications.
Essentially, it is a hover tank with a massive sonic cannon. It is lightly armoured, due to the exposed wiring and power systems of the cannon, but much like the stationary sonic emitters, it is capable of plowing through numerous other units. It's speed matched that of a Predator, and was able to crush infantry. Also, the sonic cannon was not only effective, but also had no minimum range.
However, the sonic emission is relatively slow compared to other weapons. This makes the Shatter more useful against slow moving units or stationary targets, like buildings. Heavier units are able to withstand the sonic blast. This, and alongside it's heavy bulk, makes the hovertank vulnerable to fast units, including aircraft. Also, the unit was unable to fire while moving and had no defense against aerial units. The Shatterer is also somewhat expensive, at 1400 credits.
A heroic-level detachment of Shatterers was airlifted into Brazil in an attempt to stop the Black Hand (under LEGION) from capturing Dr. Alphonse Giraud, but failed to do so. During the final reclamation of the Tacitus in 2052, both Shatterers and the ZOCOM Zone Shatterers tried to defend the containment facility, including several heroic-level Shatterers, but were ultimately destroyed by the combined Black Hand-Nod-Marked of Kane forces under LEGION.
[edit] Zone Shatterer Model
| “ | THEY HAVEN'T SEEN THE BIG ONE YET! - Zone Shatterer | ” |
| Shatterer | |
|---|---|
| |
| Unit | |
| Affiliation |
|
| Role |
Support Tank |
| Armament |
Sonic Cannon |
| Protection |
Medium |
| Production | |
| Cost |
1400 |
| Build time |
0:14 |
| Produced by |
War Factory |
| Notes | |
| |
An exclusive variant of the "classic" Shatterer available only to ZOCOM, the Zone Shatterer has been adapt to the harsh reality of the Red zones. This version has a special fire mode called Overload Beam, that increases the power of the weapon by 200%. However, the energy required to fire the beam drains all power for a few seconds after the shot. Experienced ZOCOM commanders could, however, get around this by having a few Zone Shatterers taking turns to fire the enhanced beam. Zone Shatterers can be identified by the larger box-like structure on the rear of the sonic cannon.
[edit] Intel sources
[edit] Behind the scenes
The Shatterer is basically a hovering Disruptor.
| ||||||||||||||||||||||||

