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Shredder turret

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TW gameiconKW gameicon
TW gameiconKW gameicon
Shredder Turret
  • Basic
  • Upgrade with Quad Turrets
Unit
Affiliation

CNC3 Nod Logo Nod
CNCKW Black Hand Logo Black Hand
CNCKW Marked of Kane logo Marked of Kane

Role

Base defense

Tier

1

Properties
Hit points

3600 for the hub, 1000 for each turret

Armour type

Medium (75% Cannon, 50% Rocket, 100% Grenade, 25% Gun, 1% Sniper)

Production
Cost

$600

Build time

0:06

Produced by

Nod Construction Yard

Requires

Nod Power Plant

Hotkey

F1

Combat
Ground attack

50 (Gun), for one turret

Cooldown

0.3 seconds, 2.3 seconds every 2 shots

Attack range

350

Function
Upgrades

CNCKW Quad Turrets Cameo Quad turrets (KW)
CNCKW Charged Particle Beams Cameo Charged particle beams
CNCKW Supercharged Particle Beams Cameo Supercharged particle beams

Power

-6

Abilities

Detects stealth units

CNCTW Shredder Turret Cameo
TW Shredder Turret Icons

The Shredder turret is Nod's basic counter-infantry turret in Tiberium Wars.

Overview

Firing a volley of high-powered anti-infantry shrapnel from its barrels, GDI InOps commented that the Shredder turret acted like a large shotgun. The shrapnel is powerful enough to penetrate any body armour, making it a good choice to protect the base from all sorts of enemy infantry, even well-armored ones like Zone Troopers.

Just like Nod's laser turrets, as long as the hub remains intact, destroyed turrets will be automatically rebuild, should they be destroyed. However, damaged turrets need to be repaired manually, by repairing the hub.

Upgrades

CNCKW Quad Turrets Cameo Quad turrets This upgrade places a fourth small turret directly on the hub, adding 33% more firepower (Ctrl+S). Purchasable at any Operations Center for $1000 and takes 0:30 to research.
CNCKW Charged Particle Beams Cameo Charged particle beams This upgrade changes the Shredder's weapon from a shotgun-like round to a high-energy green beam (Ctrl+S). Purchasable at Black Hand Tech Lab for $1000 and takes 0:30 to research.
CNCKW Supercharged Particle Beams Cameo Supercharged particle beams This upgrade changes the Shredder's weapon from a shotgun-like round to a white high-energy beam (Ctrl+S). Purchasable at Marked of Kane Tech Lab for $3000 and takes 1:00 to research.

In-game

Shredder Turrets, like many Nod defenses, are composed of four parts: a central hub and three small turrets. The hub is placed first, and then the three small turrets are planted by the commander within a small radius around the hub. Whenever one of the small turrets is knocked out, the others still fire, and if the hub isn't destroyed, the destroyed turrets will respawn after ten seconds. The Shredder Turret fires large shotgun-like slugs capable of doing exactly what the name suggests: shredding infantry.

In the Kane's Wrath expansion pack, the Black Hand and Marked of Kane sub-factions can upgrade their shredder turrets with Particle Beams or Supercharged Particle Beams, greatly increasing their firepower to the point where one Shredder Turret hub can do as much or more damage than even two unupgraded ones, and additionally makes them much more noticeably powerful against heavily armored infantry. Particle Beams also makes them do some effective, though not good, damage to light vehicles and allows turrets to take out Scrin energy fields very quickly. Supercharged Particle Beams has no real difference in effect to Particle Beams on the turrets, except they simply fire faster. The second upgrade available to all Nod factions is the addition of a fourth turret placed on the hub itself.

It should be noted that Particle Beams don't actually improve the base damage of Shredder turrets, they actually drastically improve their accuracy and fire rate. In actual application however, since normal Shredder Turrets have a shotgun-like effect this basically gives the turrets a large firepower boost, as well as reducing the difference in their effectiveness between being used at shorter and longer ranges.

Assessment

Pros

  • Effective against infantry.
  • Cheap (only costs $600).
  • Low power consumption.
  • Detects stealth units.
  • The Quad turrets upgrade gives the hub an extra turret thus increasing damage output.
  • Deals splash damage to clumped units.
  • Automatically regenerates destroyed turrets.

Cons

  • Weak against vehicles.
  • Defenseless against air units.
  • Shuts down with insufficient power, leaving the base defenseless.
  • If the hub is lost, all turrets will be destroyed.
CNC3 Nod Logo Brotherhood of Nod Third Tiberium War Arsenal CNC3 Nod Logo

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