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KDB-5 Sickle

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KDB-5 Sickle
Sickle ingame1
Unit
Affiliation

USSR

Role

Anti-infantry walker

Armament

Heavy PKX 12.7 mm machineguns (x3) All-Terrain stilt-legs (x4)

Properties
Armor type

Light

Production
Cost

$900

Build time

0:10

Produced by

War Factory

Function
Abilities

Flea jump

Let's mow some people down!
- Sickle
RA3 Sickle Icons

The KDB-5 Sickle is USSR's basic anti-infantry vehicle in Red Alert 3.

BackgroundEdit

Pros Cons
  • Strong against infantry
  • Fast and versatile
  • Can jump cross narrow water and rift
  • Flea Jump proven unhealthy for enemy infantry
  • One of the best commando killers in the war
  • Can kill multiple enemy soldiers at the same time
  • Weak against aircraft
  • Poor armour
  • Cannot use all three guns at a target
  • Flea jump may crush friendly infantry
  • More expensive than the Riptide ACV
Keep shooting, comrades!
- Sickle, attacking

Originally designed as a police vehicle for use in fringe-republics noted for their "heightened" risk of revolt, the Soviet Union's KDB-5 Sickle has a compact form factor, four durable steel stilt-legs, and three articulated gunnery positions that make it ideal for urban operations and crowd control. It exceeded expectations in its original role of riot support, becoming a mainstay in Soviet mechanized armor divisions while escalating Ukraine's Kazminov Design Bureau to the upper echelons of the Soviet Union's weapons manufacturers.[1]

The Sickle's three turrets are capable of swiveling 130 degrees, and are positioned to allow the unit engage multiple targets at once. However, as a result, the unit is unable to target all three guns on a single target. Additionally, the guns cannot target aircraft, fueling speculation that the KDB intentionally designed this flaw to ensure that the Soviet Military would also adopt the Bullfrog.[1]

The Sickle is also capable of jumping on great distances, allowing it access to areas that wheeled or tracked vehicles cannot reach. This unique ability has proved useful in ambushing unsuspecting enemies before they have time to counter. In response to Sickle crews using this ability for recreation, the military command passed strict limitations on the use of this ability.[1]

Despite it's innovative nature, the Sickle is cost effective, due to the inexpensive alloy it is made from. This inexpensiveness comes at the cost of durability, as it can easily be counteracted by tanks and anti-armor weaponry. Sickle crews have also been noted to display increased sadistic or self-damaging behavior compared to their comrades.[1]

Following the defeatEdit

The image of one such Anti-Personnel Walker personified as a very sad-looking and bruised ice hockey player, with tears in its eyes and with one of its legs in a cast, became iconic, paired with a Soviet postwar saying, translated to "Hey, we tried." The remaining number of serving sickles was supplemented by its older prototype, the reaper.

AbilitiesEdit

RA3 Flea Jump Icons
Jump The Sickle's hydraulic systems can be overloaded to provide a one-time frogleap which can be used to jump over obstacles, onto bluffs, hills and even can be used to jump straight into a horde of men, causing severe damage. This ability will recharge over time.

Game unitEdit

The Sickle is available when you have at least developed a War Factory.

It is notably fast, meaning it can catch up with almost any infantry and so are useful as armored scouts, escorts or perimeter patrols. The sickle sports three machine guns but can only bring two to bear, that means it can engage up to 2 enemies at once, mostly from the rear and front.

The main characteristic is it's Flea Jump ability, allowing it to fly over terrain and hopefully crush infantry within ground zero. Making it useful for quick dispatch, even to commandoes if the jump is well timed and accurate.

However it does have it's drawbacks. Being a IFV on legs, it will always be beaten up by tough bruisers such as tanks and other anti-vehicle units. It also dosen't sport any AA, unlike it's older cousin, so aircraft have no problem dispatching such fragile vehicles. It's flea jump may be a devastating tool, but not to be overestimated; it's light weight do not have the momentum, nor the size, to crush vehicles.

It is not amphibious as well; so transport by an allied Twinblade is the best option to get these infantry banes across the deadly seas.

NotesEdit

  • The Sickle's spiderlike appearance is likely gleaned from the Terror Drone, an earlier scouting drone developed by Kazminov's rival: Sversky Robot Works.
  • In the Soviet Campaign, the Sickles were first deployed to assist Natasha in retaking the Krasna-45 launch facility.
  • Originally, the walker had unenclosed gunners. This changed in development.

QuotesEdit

CreaterEdit

  • Sickle here! Ready guy?
  • Who gonna be our first kill?
  • Let's mow some people down!

SelectEdit

  • Sickle patrol!
  • What you have, boss?
  • Quiet down! It's HQ!
  • Yup!
  • We're right here!
  • Good, we have lot of ammo!
  • Infantry goes out quick!
  • Hey boss!

MovingEdit

  • Got that HQ!
  • Who next?
  • Anybody around?
  • On patrol!
  • You hear the boss!
  • Keep your belts on boys!
  • We're going now!
  • Over here guys!
  • Okay, that way then!
  • Bumpy ride!

AttackingEdit

  • Harvest tank!
  • Slice 'em down!
  • Good night!
  • Let's do 'em!
  • Shooting gallery!!!
  • That one, kill it!
  • Hurrah!

JumpEdit

  • Hehehe!
  • Oh ya!
  • Hahaha!
  • Heads up!
  • Hehe!
  • Oh ye!

Move to AttackEdit

  • There they are!
  • Don't let 'em go!
  • They're out of range hurry!
  • Go after 'em!
  • We're get 'em!

In combatEdit

  • Shoot 'em all!
  • Just mowing the lawn!
  • Aim for the injured!
  • Keep shooting, comrades!
  • Ha, getting pay by the bullet!
  • Watch the flank!
  • Chew 'em up and spit 'em out!

RetreatingEdit

  • We're get outta here!
  • It's no use, fall back!
  • Let's bolt!
  • I'm taking care of me!
  • That is for me!

Under fireEdit

  • Watch out!
  • We're hit!
  • Keep you head down!
  • It's heating up!

TriviaEdit

  • It sometimes shoots low-flying aircraft.
  • There's a rare glitch in Uprising that it explodes after jumping.

GalleryEdit

VideosEdit

See alsoEdit

  • Riptide ACV - Allied anti-infantry vehicle counterpart.
  • Mecha Tengu - Imperial anti-infantry vehicle counterpart.

ReferencesEdit

  1. 1.0 1.1 1.2 1.3 Red Alert 3 Sickle unit profile
RA3 USSR logo Soviet War of the Three Powers Arsenal RA3 USSR logo
CNCTW Juggernaut HQ Render Mechanized walkers CNCTW Juggernaut HQ Render

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