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Siege Chopper

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Siege Chopper
  • Mid-air
  • Deployed
Unit
Affiliation

Soviet Union

Role

Support helicopter, Artillery

Armament

Machine gun
160mm cannon

Protection

Light

Tier

3

Tech level

7

Properties
Hit points

300

Armor type

Light

Production
Cost

$1100

Build time

0:44

Produced by

Soviet War Factory

Requires

Soviet Battle Lab

Combat
Ground attack
  • 35 (40 when elite) (SA or SSA when elite)
  • 90 (deployed) (SCHOPWH)
Cooldown

40

Air Speed

12

Attack range
  • 6
  • 12 (deployed)
Sight range

7

Function
Elite upgrade

Increased strength, firepower, rate of fire, self-healing
2 rapid succession shots when deployed.

Load up the belt!
- Siege Chopper
YR Siege Chopper Icons
YR Siege Chopper Veteran Icons

The Siege Chopper was an interesting addition to the Soviet Arsenal during the Psychic Dominator Disaster.

BackgroundEdit

Time for the hellstorm!
- Deployed Siege Chopper attacking

Combining the need for a bulked up air force with the typical Soviet fascination with overwhelming firepower, the Siege Chopper was meant to be a highly mobile artillery cannon while also to be able to fly and attack all unit types.

While in the air, the helicopter relied on a Vulcan cannon to shred infantry, aircrafts and harass enemy armor. However, the helicopter could also land and deploy a powerful 160 mm howitzer. Though the range was fairly short by artillery standards, the Siege Chopper could lay waste to an unprepared base or bombard passing columns of enemy troops to oblivion. This aircraft works to its highest proficiency when deployed in fire groups of four or more. The howitzer's range surpasses most standard base defenses, nearly a match to the French Grand Cannon.

In-gameEdit

Mayday! Mayday!
We're going to crash!
We've been hit!
Abort! Abort!
OH NOOOOO!!

- Siege Chopper were shot down.

As the only weapon it boasted while airborne was a machine gun, the Siege Chopper had very little chance against even lightly armored AA vehicles, such as the IFV or Gattling Tank. Also, it was tremendously vulnerable while grounded, due to its inability to move while firing its 160 mm cannon. However, the Siege Chopper's machine gun does make it an effective counter against the Allied Prism Tank, which is very weakly armored. A group of 4-5 Siege Choppers can hunt down Prism Tanks while they are in the field, as on their own Prism Tanks have no anti-air defences.

To some extent, it can be used as an antiaircraft weapon capable of taking on Rocketteers, but it can't be used very effectively against flying disks, Kirovs, or Harriers, mainly due to a general lack of firepower against non-personnel targets while airborne.

Yuri and his Yuri Clones could also gain mind control over the pilot of the helicopter while the weapon was on the ground, assuming they actually survive the artillery barrage and reach the aircraft. Once airborne, it was an excellent platform for taking out psychic units before they could get to Soviet forces.

Due to game mechanics, the Siege Chopper cannot be repaired in the Service Depot. To repair a Siege Chopper, one might consider capturing an Allied War Factory to gain access to the IFV, or forcing the helicopter to fight until it recieves the rank of Elite, thus gaining the ability to repair itself. If available however, the player may capture a machine shop to enable auto-repair for all vehicle units.

AftermathEdit

It was replaced by Twinblade in both Post-war Crisis and War of the Three Powers, which can transport infantry and vehicle.

AssessmentEdit

ProsEdit

  • Highly lethal against infantry, tanks and buildings
  • Can deploy long range cannon when landed
  • Powerful in numbers
  • Can attack other air units

ConsEdit

  • Can't be used very effectively against flying disks, Kirovs, or Harriers
  • Very vulnerable to anti-air weapons
  • Vulnerable to mind control when deployed

Selected QuotesEdit

Siege Chopper, checking in
- When selected
We got the big gun
- When selected
Ready for deployment
- When selected
Airborne artillery
- When selected
All systems operational
- When selected
Moving in
- When moving
Transporting siege weapon
- When moving
Let's take over the area
- When moving
Airspeed to maximum
- When moving
Looking for clearing
- When moving
Load up the belts
- When ordered to attack
Give'em some pepper
- When ordered to attack
Target spotted
- When ordered to attack
Chop them all down
- When ordered to attack
Guns unleashed
- When ordered to attack
Time for the hellstorm!
- When ordered to attack when deployed
Deploying cannon
- When ordered to attack when deployed
Coordinates confirmed
- When ordered to attack when deployed
Setting trajectory
- When ordered to attack when deployed
Fire at will
- When ordered to attack when deployed
We're going to crash!
- When being shot down
We've been hit!
- When being shot down
Mayday! Mayday!
- When being shot down
Abort! Abort!
- When being shot down
OH NOOOOO!!
- When being shot down

GalleryEdit

TriviaEdit

In the game files, the Siege Chopper uses the same type of machine gun as the Allied NightHawk Transport and unused Soviet Hind.

The Siege Chopper was designed based on existing Soviet/Russian helicopter design, its cockpit, hull with  was inspired by the Mil Mi-28, its side machine gun mount based on the Mil Mi 24P. Its overall shape is also closely linked to the Kamov Ka 50.

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