Siege Chopper
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| Siege Chopper | |
|---|---|
| Top: Deployed. Bottom: Undeployed. | |
| Unit | |
| Affiliation | |
| Role |
Support helicopter, Artillery |
| Armament |
Machine gun |
| Protection |
Light |
| Tier |
3 |
| Tech level |
7 |
| Properties | |
| Hit points |
300 |
| Armor type |
Light |
| Production | |
| Cost |
$1100 |
| Build time |
0:44 |
| Produced by | |
| Requires | |
| Combat | |
| Ground attack |
|
| Cooldown |
40 |
| Air Speed |
12 |
| Attack range |
|
| Sight range |
7 |
| Function | |
| Elite upgrade |
Increased strength, firepower, rate of fire, self-healing |
| “ | Load up the belt! - Siege Chopper | ” |
The Siege Chopper was an interesting addition to the Soviet Arsenal during the Psychic Dominator Disaster.
Contents |
Background
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| “ | Time for the hellstorm! - Deployed Siege Chopper attacking | ” |
Combining the need for a bulked up air force with the typical Soviet fascination with overwhelming firepower, the Siege Chopper was meant to be a highly mobile artillery cannon while also to be able to fly and attack all unit types.
While in the air, the helicopter relied on a Vulcan cannon to shred infantry, aircrafts and harass enemy armor. However, the helicopter could also land and deploy a powerful 160 mm howitzer. Though the range was fairly short by artillery standards, the Siege Chopper could lay waste to an unprepared base or bombard passing columns of enemy troops to oblivion. This aircraft works to its highest proficiency when deployed in fire groups of four or more. The howitzer's range surpasses most standard base defenses, nearly a match to the French Grand Cannon.
In-game
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| “ | Mayday! Mayday! We're going to crash! We've been hit! Abort! Abort! OH NOOOOO!! - Siege Chopper were shot down. | ” |
As the only weapon it boasted while airborne was a machine gun, the Siege Chopper had very little chance against even lightly armored AA vehicles, such as the IFV or Gattling Tank. Also, it was tremendously vulnerable while grounded, due to its inability to move while firing its 160 mm cannon. However, the Siege Chopper's machine gun does make it an effective counter against the Allied Prism Tank, which is very weakly armored. A group of 4-5 Siege Choppers can hunt down Prism Tanks while they are in the field, as on their own Prism Tanks have no anti-air defences.
To some extent, it can be used as an antiaircraft weapon capable of taking on Rocketteers, but it can't be used very effectively against flying disks, Kirovs, or Harriers, mainly due to a general lack of firepower against non-personnel targets while airborne.
Yuri and his Yuri Clones could also gain mind control over the pilot of the helicopter while the weapon was on the ground, assuming they actually survive the artillery barrage and reach the aircraft. Once airborne, it was an excellent platform for taking out psychic units before they could get to Soviet forces.
Due to game mechanics, the Siege Chopper cannot be repaired in the Service Depot. To repair a Siege Chopper, one might consider capturing an Allied War Factory to gain access to the IFV, or forcing the helicopter to fight until it recieves the rank of Elite, thus gaining the ability to repair itself. If available however, the player may capture a machine shop to enable auto-repair for all vehicle units.
Aftermath
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It was replaced by Twinblade in both Post-war Crisis and War of the Three Powers, which can transport infantry and vehicle.
Assessment
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Pros
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- Highly lethal against infantry, tanks and buildings
- Can deploy long range canon when landed
- Powerful in numbers
- Can attack other air units
Cons
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- Can't be used very effectively against flying disks, Kirovs, or Harriers
- Very vulnerable to anti-air weapons
- Vulnerable to mind control when deployed
Selected Quotes
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| “ | Siege Chopper, checking in - When selected | ” |
| “ | We got the big gun - When selected | ” |
| “ | Ready for deployment - When selected | ” |
| “ | Airborne artillery - When selected | ” |
| “ | All systems operational - When selected | ” |
| “ | Moving in - When moving | ” |
| “ | Transporting siege weapon - When moving | ” |
| “ | Let's take over the area - When moving | ” |
| “ | Airspeed to maximum - When moving | ” |
| “ | Looking for clearing - When moving | ” |
| “ | Load up the belts - When ordered to attack | ” |
| “ | Give'em some pepper - When ordered to attack | ” |
| “ | Target spotted - When ordered to attack | ” |
| “ | Chop them all down - When ordered to attack | ” |
| “ | Guns unleashed - When ordered to attack | ” |
| “ | Time for the hellstorm! - When ordered to attack when deployed | ” |
| “ | Deploying cannon - When ordered to attack when deployed | ” |
| “ | Coordinates confirmed - When ordered to attack when deployed | ” |
| “ | Setting trajectory - When ordered to attack when deployed | ” |
| “ | Fire at will - When ordered to attack when deployed | ” |
| “ | We're going to crash! - When being shot down | ” |
| “ | We've been hit! - When being shot down | ” |
| “ | Mayday! Mayday! - When being shot down | ” |
| “ | Abort! Abort! - When being shot down | ” |
| “ | OH NOOOOO!! - When being shot down | ” |
Gallery
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Trivia
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In the game files, the Siege Chopper uses the same type of machine gun as the Allied NightHawk Transport and Soviet Hind.