Fandom

Command and Conquer Wiki

Slave miner

4,390pages on
this wiki
Add New Page
Talk0 Share

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.

&
YR Gameicon
YR Gameicon
Slave Miner
  • Undeployed
  • Deployed
Unit
Affiliation

Yuri

Role

Mobile Ore refinery

Armament

Machine gun (Cannon when elite)

Protection

Heavy

Tier

1

Tech level

1

Properties
Hit points

2000

Armour type

Medium

Production
Cost

$1500 (Original)
$1750 (In later patches)

Build time

1:10

Produced by

Yuri War Factory OR Yuri Construction Yard

Requires

Bio Reactor
(if build from Construction Yard)

Combat
Ground attack
  • 30 (HARVWH)
  • 50 (when elite) (HowitzerWH)
Cooldown

20 (50 when elite)

Speed

3

Attack range

5.5 (5.75 when elite)

Sight range
  • 4
  • 6 (deployed)
Function
Power

0

Produces

Up to 5 Slaves (Automatic, no Cost)

Allows

Construction Yard

Abilities

Self-repairing
Immune to mind-control

Elite upgrade

Increased strength, firepower, rate of fire

Notes

Cannot be captured
Can only be repaired by Engineer in deployed mode

This all belongs to Yuri!
- Slave Miner
YR Slave Miner Icons
YR Slave Miner Veteran Icons

The Slave Miners were mobile ore refineries used by Yuri during the Psychic Dominator Disaster.

Background

WE NEED MORE!!
DIG! DIG!

- Slave Miner warden "motivating" the slaves
Red alert 2 Slave miner Quotes00:46

Red alert 2 Slave miner Quotes

Instead of using machines to collect ore; Yuri relied on human slaves equipped with shovels. Each slave miner carried five slaves to the nearest ore field where they started collecting ore and bringing it back to the miner where it was refined right away and turned into cash to supply the Commander's war efforts. When a slave miner was destroyed by an enemy, the slaves desert and fight for whoever ended their oppression. However, as they were equipped with nothing but shovels, they were mere cannon fodder. Killed slaves can be replaced with no visible cost, but slave miners had limited living space inside, allowing only five slaves per miner to be carried.

Despite its name; the Slave Miner is actually a mobile ore refinery. It was equipped with heavy armor to repel enemy attacks against it as well as a machine gun to fight off infantry. It is one of the few vehicles that the Battle Fortress can not run over.

Because of its dual nature, it is buildable by both the Construction Yard and the War Factory, allowing for rapid deployment of replacement Miners should any be destroyed. It requires no external power to operate.

The Slave Miner was erased from the timeline after the Soviets meddled with the space time continuum.

Counters

DEFEND THE ORE!!!!
- Slave Miner

The only real vulnerability it suffered is that because it is usually outside of the effect area of the Psychic Radar and it is a refinery it had no way of detecting Allied Spies who could infiltrate it to steal half of the base's funds. Thus it required a Yuri Clone or Mastermind escort to defend against this tactic. A sniper or two nearby can also kill all the slaves, thus negating resource collection.

In addition, a SEAL in an IFV could terminate the slaves with little problem. Iraq's Desolators could also melt countless slaves with little difficulty. Any lost slaves will automatically be replaced by the miner without cost but this takes time during which resource collection is hampered. To counter a tank rush, a Yuri commander may turn his Genetic Mutator on a group of slaves to instantly obtain a force of Brutes. This can also become a lucrative source of funds as Brutes can be sent to a nearby Grinder for "reprocessing". Slaves assigned to a Slave miner are forced to follow its warden's will and thus will not receive direct command (except when liberated by destroying the slave miner).

One problem with the slave miner that sometimes occurred was in areas with heavy radiation; these locations would prove instantly fatal to the fragile slaves, who would perish and liquefy almost instantaneously after departing their parent miner. Because of this, Slave Miners were the only ore collectors of Third World War to be completely useless in irradiated areas.

In-Game

We get reeeeal dirty out here!
- Slave Miner warden, describing the job description

The Slave Miner is unique in that it is a vehicle and a structure (but not both at the same time) meaning that it can be built from both the construction yard (where it is deployed as a building) and the war factory.

In each form it has all the attributes, advantages and vulnerabilities of that form. E.g. A deployed Slave Miner cannot be chronoshifted but can be blown up with C4 like other structures.  Undeployed, they can be chronoshifted just like all other ground vehicles (including onto water where it will instantly sink). There is one more issue with the slave miner: should the miner vehicle have to cross to move to a far away location but the slaves are left behind the mining operation couldn't be started. If this happen the slaves must be "decommissioned" by killing or mutation into Brutes.

Slave Miners cannot be manually repaired unlike most structures. To repair a miner an Engineer must be sent to the miner or capture a machine shop where it can gradually repair while undeployed.

For attacking, it's a good idea to send slave miners on an enemy base and apply Iron Curtain so it will become invulnerable, and to longer distract defenses from other units. However, don't use too many, as they are extremely weak offensive units and will be destroyed before they do too much damage to your enemy, even given their prodigious hitpoints.

When deployed, it is the only unit that has a lot of hitpoints, making it a very good for absorbing damage while your defenses attack.

If the Slave Miner is sent into a Grinder while the slaves are outside, the slaves are made neutral (white in color) and will automatically attack anything nearby.

The AI usually defend a Slave Miner with two Lasher Tanks, a Gattling Tank, and a Yuri Clone.

Assessment

Pros

  • One-of-a-kind between ore refinery and ore miner.
  • Give income very fast due to close to ore field deployment.
  • Cannot be infected by Terror Drones even if not deployed.
  • Cannot be crushed by a Battle Fortress unlike War miners and Chrono miners.
  • Immune to radiation and mind-control.
  • Cannot be captured.
  • More durable than ore miner or refinery due to building protection.
  • While undeployed, if Healing ability and combined with heavy armor, it can soak up a lot of damage against attacks (Except Tanya's C4).

Cons

  • Very slow.
  • Tank Destroyers can pierce it's armor even when deployed.
  • Frequent target to large numbers of basic tanks and anti-armor infantries
  • Combined power of multiple Prism Towers can destroy it in a few shots.
  • Slaves are vulnerable to radiation.
  • Slaves usage requires protection from anti-infantry units especially IFV + Sniper, SEAL or Tanya.
  • A single virus can mess up several Slave Miners at once and if left unnoticed the toxic cloud will wear down their health or even destroy them
  • 2 SEALs or 1 elite sniper are/is enough to shut down income from Slave Miner.
  • Splash damage from Prism tanks and V3s can destroy hordes of slaves to shut down their income as they can outrange them.
  • Must be micromanaged to maximize income potential.
  • Only Engineer can repair it in deployed mode; or Engineer inside of an IFV can repair it in undeployed (mobile) mode.
  • Vulnerable to aerial attacks.
  • Vulnerable to C4 charge (overwhelming SEALs or Psi Commandos)
  • If Slave Miner is destroyed, slaves will be belonged to who finally blows up.
  • Boris can out range and destroy the Slave Miner with little effort (unless it is undeployed).

See Also

Selected Quotes

Yuri mining facility reporting.
- When selected
Foreman here.
- When selected
Let's put these maggots to work.
- When selected
We get reeeeal dirty out here!
- When selected
Ore processors working.
- When selected
My slaves are ready.
- When selected
We've got a lot of work to do.
- When selected
Slaves are cheap, hahaha!
- When moving
Mining ain't for sissies.
- When moving
Is my shift over yet?
- When moving
This is man's job.
- When moving
DIG!! DIG!!!
- When ordered to harvest
Move those shovels!
- When ordered to harvest
Faster, little slaves!
- When ordered to harvest
WE NEED MORE!!
- When ordered to harvest
Let's get to the cash.
- When ordered to harvest
This all belongs to Yuri!
- When ordered to attack
Go away thieves!
- When ordered to attack
Get rid of these pests!
- When ordered to attack
DEFEND THE ORE!
- When ordered to attack
Let's get to work!
- When deploy
Moving to mining operations.
- When undeploy

Gallery

Trivia

Reading the game data shows that the Slave Miner shares its gun with the Soviet War miner

Yuri's Faction Logo Yuri Third World War ArsenalYuri's Faction Logo

Other Wikia wikis

Random Wiki