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Sniper (Red Alert 2)

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Sniper
RA2 Sniper
Unit
Affiliation

RA2Alliedlogo Allies
(Flag of the United Kingdom Great Britain only)

Role

Anti-infantry trooper

Armament

Arctic Warfare Police rifle

Tier

2

Tech level

1

Properties
Hit points

125

Armour type

None

Amphibious

No

Production
Cost

$600

Build time

0:24

Produced by

Allied barracks

Requires

Airforce Command Headquarters

Combat
Ground attack

125 (HollowPoint)

Cooldown

150 (60 when elite, IFV)

Speed

4

Attack range

14

Sight range

8

Function
Abilities

Instantly kills infantry

Elite upgrade

Increased strength, firepower, rate of fire, self-healing

Notes

Does not reveal position when attacking

He's a dead man!
- Sniper about to attack
RA2 Sniper Icons
RA2 Sniper Veteran Icons

Snipers wee elite SAS operatives aiding the Allies during the first and the second iterations of the Third World War, excellent at eliminating enemy infantry from afar.

Overview

The British Sniper can easily eliminate enemy infantry at great ranges.
- Multiplayer loading screen for Great Britain

Armed with a high-caliber bolt-action rifle, SAS snipers are among the greatest infantry killers of the war, having an effective range far greater than that of standard infantry units, and even that of Yuri's specialized snipers, the Viruses. The sniper was also a master of stealth, being able to kill enemy infantry at long range without revealing his position.

Though no man could survive being in a sniper's sights for long, the round lacked the power to sufficiently damage vehicles or structures. Combined with the sniper rifle's slow rate of fire, the sniper was at a disadvantage in close-ranged firefights.

To increase survivability, snipers could be deployed inside an IFV, enhancing their speed and rate of fire.

Aftermath

No Allied-aligned snipers were known to have operated after the events of the Psychic Dominator Disaster. After Anatoly Cherdenko changed the timeline, these soldiers were either erased or retired from service during the War of the Three Powers. Allied spies were equipped with sniper rifles but only use them when garrisoned in either the multigunner turret or IFV.

Assessment

Pros

  • Deadly against infantry.
  • Effective range far greater than that of standard infantry units, including Yuri's Viruses.
  • Does not reveal position when attacking.
  • Faster rate of fire and greater mobility when loaded into an IFV.
  • Relatively cheap ($600)

Cons

  • Useless against non-infantry units.
  • Slow rate of fire.
  • Slow moving.
  • Does not cause area-of-effect damage as the Virus does.
  • Without a firepower upgrade, requires multiple shots to kill Tesla Troopers, brutes, and commandos.
  • If killed by infantry, the unit that killed the sniper may be given an immediate promotion to veteran status (in some cases, immediately elite).
  • Not suitable against large groups of desolators, unless undetected.
  • Exclusive to Great Britain.

Quotes

Sniper ready
- When selected
Give me a target
- When selected
Gimme a job
- When selected
Eliminate 'em
- When selected
Proceeding to vantage point
- When moving
Just give me a clear view
- When moving
I love to camp
- When moving
Just get me close enough
- When moving
Settling in
- When moving
Taking him out
- When ordered to attack
He's in my scope
- When ordered to attack
He's a dead man
- When ordered to attack
Run for cover!
- Under fire
I need support!
- Under fire
I'm in too close!
- Under fire

Trivia

  • In the mod Mental Omega, snipers can be deployed to unleash longer firing range and more fire power.
  • OpenRA also has a sniper unit in its Red Alert mod, but it belongs to the Soviets.

Gallery

See also

Sources

RA2Alliedlogo Allied Third World War Arsenal RA2Alliedlogo

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