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Sniper (Red Alert 2)

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Sniper
RA2 Sniper
Unit
Affiliation

RA2Alliedlogo Allies (Great Britain only)

Role

Anti-infantry trooper

Armament

Arctic Warfare Police rifle

Protection

No

Tier

2

Tech level

1

Properties
Hit points

125

Armour type

N/A

Amphibious

No

Production
Cost

$600

Build time

0:24

Produced by

Allied Barracks

Requires

Air Force Command

Combat
Ground attack

125 (HollowPoint)

Cooldown

150 (60 when elite, IFV)

Speed

4

Attack range

14

Sight range

8

Function
Abilities

Kill enemy infantry with one shot

Elite upgrade

Increased strength, firepower, rate of fire, self-healing

Notes

Does not reveal position when attacking

He's a dead man!
- Sniper about to attack
RA2 Sniper Icons
RA2 Sniper Veteran Icons

Snipers are elite SAS operatives aiding the British Allies during the Third World War and during the Psychic Dominator Disaster .

Background

The British Sniper can easily eliminate enemy infantry at great ranges.
- Red Alert 2 Britain multiplayer loading screen

Armed with a high caliber bolt-action rifle, SAS snipers are amongst the greatest infantry killers of the war, having an effective range far greater than that of standard infantry units, and even that of Yuri's specialized snipers, the Viruses. The sniper is also a master of stealth, being able to kill enemy infantry at long range without revealing his position.

Game unit

Unfortunately, though no man can survive being in a sniper's sights for long, the round lacks the power to seriously damage vehicles or structures. Combined with the sniper rifle's slow rate of fire, the sniper is disadvantaged in close-ranged firefights or against vehicles.

To add protection, Snipers can be deployed inside an IFV, thus enhancing their speed and rate of fire.

Aftermath

They are not known to have operated after the events of the Psychic Dominator Disaster. After Cherdenko changed the timeline, these soldiers were either erased or retired from service during the War of the Three Powers. Allied Spies are equipped with sniper rifles but only use them when garrisoned in either the multigunner turret or IFV.

Assessment

Pros

  • Deadly against infantry.
  • Effective range far greater than that of standard infantry units, including Yuri's Viruses.
  • Does not reveal position when attacking.
  • Faster rate of fire and armour with IFV.
  • Somewhat cheap. ($600)
  • Chaotic in numbers.

Cons

  • Useless against vehicles and buildings.
  • Can't attack aircraft. (even a Rocketeer can take down a sniper easily)
  • Reloads, taking time and disadvantaging it in close quarters, where it can be swarmed
  • Slow moving.
  • Vulnerable to anti-infantry units.
  • Can be very problematic if it falls to mind control near friendly infantry.
  • Does not cause area-of-effect damage as the Virus does.
  • Requires multiple shots to kill Tesla Troopers (if no veterancy), Brutes (unless firepower upgrade crate has been collected), and commandos.
  • If killed by infantry, often times the infantry that killed the Sniper will be given an immediate promotion to Veteran status (in some cases immediately Elite).
  • Not recommended against a large group of Desolators.

Selected Quotes

Sniper ready
- When selected
Give me a target
- When selected
Gimme a job
- When selected
Eliminate 'em
- When selected
Proceeding to vantage point
- When moving
Just gimme a clear view
- When moving
I love to camp
- When moving
Just get me close enough
- When moving
Settling in
- When moving
Takin' 'em out
- When ordered to attack
He's in my scope
- When ordered to attack
He's a dead man
- When ordered to attack
Run for cover!
- Under fire
I need support!
- Under fire
I'm in too close!
- Under fire

Trivia

  • In the mod Mental Omega, Snipers can be deployed to unleash longer firing range and more fire power.
  • OpenRA also has a sniper unit in their Red Alert mod, but it belongs to the Soviets.

Gallery

See also

Sources

Red Alert 2 website

RA2Alliedlogo Allied Third World War Arsenal RA2Alliedlogo

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