Spectre gunship
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| Spectre Gunship | |
|---|---|
| | |
| Unit | |
| Affiliation | |
| Role |
|
| Armament |
|
| Protection |
Extremely Heavy |
| Properties | |
| Hit points |
1000 |
| Life span |
+ Only accessible by AF and SW General. |
| Armor type |
|
| Production | |
| Build time |
4 minute preparation time |
| Produced by |
Called from Command Center |
| Requires |
|
| Combat | |
| Ground attack |
|
| Cooldown |
4 minutes after each attack |
| Air Speed |
290 (200 when badly damage) |
| Attack range |
2222 |
| Sight range |
300 |
| Function | |
| Upgrades | Countermeasures |
| “ | Clear for engagement! - Spectre | ” |
The Spectre Gunship was a support aircraft that could be periodically deployed by particularly high-ranking US generals based on the Lockheed AC-130 Spectre.
Contents |
Background
Edit
An enormous rocket-powered swing-wing gunship, the Spectre tore across the skies towards its designated target area, before unleashing a barrage of fire from a battery of gattling guns and artillery cannons. The Gunship moved so fast towards its target that it could not be hit by enemy fire. Upon reaching the target area, the Spectre would slow down considerably and fly in a tight circle. Within this circle, commanders could designate a specific area to be targeted, and change this on-the-fly.
Upon running out of ammunition, the Spectre would return to the airfield it originated from with its wings swept back once again. For most generals, only the first rank of Spectre Gunship attack was available, loaded with the least amount of ammunition on board. However, for General Alexander and General Granger, two further ranks were available, increasing the amount of time the Spectre was able to remain on site. The maximum amount of time a single Spectre could be on-site for, provided it didn't get shot down, was an impressive thirty seconds. However, given the nature of the aircraft, almost anything would likely be utterly destroyed while under assault for that amount of time.
The Spectre could lay waste to any unit in its sights, and could bring down the majority of buildings. Although it could be shot down while attacking, the Spectre was extremely tough, particularly if equipped with countermeasures.
Game unit
Edit
| “ | Redirecting course. - Spectre | ” |
Strategy
Edit
The Spectre Gunship can evade any weapon, except lasers while en-route to the designated point. Gatling Tanks and Quad cannons deal only minor damage against it. Missile-based weaponry is almost useless against the aircraft. It takes large groups and focused fire to destroy this plane.
Counters
Edit
The gunship itself is weak against lasers, as they never miss. While massed Gattling Tank and the Quad Cannon formations are effective against most aircraft, they are in general, not the best units to attack the gunship. The Avenger is the most effective, as its lasers deal a continuous stream of damage against the aircraft.
Regardless, it still takes a large amount of anti-air to reliably take down the gunship.
Gallery
Edit
Trivia
Edit
- Its design inspired that of the Harbinger Gunship of the Uprising. The main difference between the two is that while you can build an Harbinger from an airbase and directly command it, the Spectre Gunship could only be periodically deployed and could not be commanded fully. The Harbinger gunship also couldn't fire two weapons at the same time, unlike the Spectre Gunship which only needs 3 seconds to reload its howitzer while still firing its gatling cannons.
- The gunship resembles the Lockheed AC-130 Spectre. However the real Spectre is a turboprop, unlike the rocket-powered one ingame.
- Like the Aircraft Carrier, the Spectre Gunship has movement sounds if issued a move order (while en-route or exiting the airspace). It will respond with move voices but won't actually do anything. An announcement sound could also be heard ("Spectre is nearing the target area") but is unused and never plays when called in.


