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Spectrum tower

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Spectrum Tower
  • On land
  • On water
Structure
Affiliation

Allies

Role

Advanced anti-surface base defense

Armament

Spectrum Beam

Tier

3

Properties
Armour type

Medium

Amphibious

Yes

Production
Cost

1200

Build time

0:30

Requires

Defense Beareau

Combat
Ground attack

High

Function
Power

-75

Notes

The Spectrum towers can charge each other for higher damage

You are now cleared to construct Spectrum Towers. They are powerful anti-Vehicle Defenses!
- Allied Advisor
RA3 Spectrum Tower Icons

The Allied Spectrum tower is a powerful high-tech base defence, the Command & Conquer: Red Alert 3 equivalent of the Prism tower from Command & Conquer: Red Alert 2.

Background

The Spectrum tower focuses and amplifies light waves to form an extremely destructive burst of high-energy photons, which can cut through any substance easily. The Spectrum Tower, along with the Chronosphere and Mirage tank, was created by FutureTech, a Dutch defense contractor providing the Allies with high tech weapons.

Game building

Spectrumtower

Three Spectrum tower charge each other for higher damage

The Spectrum Tower is extremely effective against enemy infantry, vehicles, or ships foolish enough to venture within lethal range. It can torch any biological target with one shot, and two or three Spectrum Towers can annihilate any armored vehicle. Their notable quirk is that nearby Spectrum Towers can distribute their power to ones, that have a target; shortening recharge times and dealing more damage. The more towers nearby, the faster and more powerful the tower.

Unlike the Spectrum Cannon found on Mirage Tanks, the Spectrum Towers can fire from a longer range. However, they are still outranged to siege units such as Athena Cannons, Pacifier FAVs, V4 Rocket Launchers, Wave-Force Artillery, Dreadnoughts, Aircraft Carriers, and Shogun Battleships as well as enemy aircraft, which it cannot engage.

The tower selects and attacks targets one at a time making it troublesome when overwhelmed.

Spectrum Towers are expensive and power consuming thus requires a lot of power plants should a commander wants to sustain such defenses and also is best to supplement these ground-focused defenses with Multigunner turrets to provide AA defense.

See also

RA3 Emblem Allies Allied War of the Three Powers Arsenal RA3 Emblem Allies

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