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Spy (Red Alert 1)

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RA1 GameiconCS GameiconAF Gameicon
RA1 GameiconCS GameiconAF Gameicon
Disambig
For other spies, see Spy.
Spy
RA1 Spy
Unit
Affiliation

Allies
Soviets (rare)

Role

Special forces, Espionage

Armament
  • Usually unarmed
  • Dual pistols (shooting animation)
Protection

N/A

Tier

2

Tech level

4

Properties
Hit points

25

Armour type

N/A

Production
Cost

$500

Produced by

Allied barracks

Requires

Radar dome

Combat
Speed

4

Sight range

5

RA1 Spy Icons
CNCRA Spy Lores Cameo
For King and Country!
- Spy

Spies are British operatives used by the Allies to gather information and infiltrate Soviets bases in Red Alert 1.

Background

Spies are well-versed in mimicking the mannerisms, language, and behavior of enemy personnel, walking through an entire base without a single enemy guard realizing that there was an intruder. However, the bane of spies are Soviet attack dogs which are capable of literally sniffing out the spies and killing them.

Legacy

The Allies continued using them during Third World War and its second iteration, which was also used as a sabotage unit to wreak havoc in enemy bases.

Game unit

Spies are great scouts and can be used to gather intelligence on the enemy base, should he fail to train attack dogs to protect his base. Spies always appear as rifle infantry wearing enemy house colours, so they can be detected by a cautious human player. Computer opponents, however, rely on attack dogs only.

Infiltration Effects

Building Infiltrated Effects of Infiltration (Spy is Allied) Effects of Infiltration (Spy is Soviet)
Construction yard, barracks, war factory, naval yard Displays currently produced unit when the building is selected Ditto
Submarine Pen Displays currently produced unit when the building is selected
Grants single-use sonar pulse
Ditto
Helipad Displays currently produced unit when the building is selected
Displays amount of ammunition on currently landed aircraft
Ditto
Airfield Displays currently produced unit when the building is selected
Displays amount of ammunition on currently landed aircraft
Grants single-use parabombs
Ditto
Power plant/Advanced power plant Displays a five-box vertical indicator of enemy power status Ditto, except precise numerical stats are displayed
Ore refinery/silo Displays capacity indicator and amount of presently held ore Ditto, except precise numerical stats are displayed
Supply depot
Radar dome Grants access to "spy info" radar screen (number of vehicles, aircraft, infantry and buildings owned by the infiltrated player) Can see enemy line of sight
Fake buildings Reveals fake status Ditto

Assessment

Pros

  • Disguise himself as an enemy rifle infantry unit to sneak into the enemy base.
  • They make great scouts since they can pass unmolested by most enemy units.
  • Spies can infiltrate various buildings and pass along a steady stream of intelligence
  • Can reveal enemy unit movement if a Radar dome is infiltrated
  • Grants a single-use of sonar pulse if a submarine pen is infiltrated

Cons

  • Attack Dogs can detect and kill them easily.
  • If detected by enemy commander, he can use any unit to kill the Spy. Only Attack Dogs attack spies without giving an order to them.
  • Because of all the aforementioned reasons, a lot of micromanagement is required to guide him safely into the enemy base.
  • Slow moving.

Gallery

Videos

CNCRA Allied Forces Emblem Allied Second World War Arsenal CNCRA Allied Forces Emblem

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