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Spy (Red Alert 2)

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RA2 GameiconYR Gameicon
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Disambig
For other spies, see Spy.
Spy
RA2 Spies
Unit
Affiliation

Allies

Role

Infiltrator

Armament

Usually unarmed
Makeup kit
Machine gun (IFV)

Protection

Light

Tier

3

Tech level

5

Properties
Hit points

100

Armour type

Flak

Amphibious

No

Production
Cost

$1000

Build time

0:40

Produced by

Allied Barracks

Requires

Allied Battle lab

Combat
Ground attack

20 (IFV) (SSA)

Speed

4

Attack range

6 (IFV)

Sight range

9

Function
Abilities

Disguise

Disguise ready!
- Spy
RA2 Spy Icons

Spies were employed by the Allies to gather information from Soviet bases and sabotage them during the Third World War. These men could give Allied Commanders information of plans and vulnerabilities to Soviet bases. The spy did this by disguising himself (using a trusty make-up kit) as a Soviet infantryman to sneak into the enemy base.

History

Mission, sir?
- Spy

Spies were deployed directly in battle for the first time by the Allies during the Second World War, though usually they were used as intelligence gathering operatives behind enemy lines or in enemy command centers and bases. The deployment of battlefield spies by the Allies continued during Third World War and its second iteration, providing Allied commanders with valuable information about plans and vulnerabilities of Soviet and Yuri bases. The spy was also used as a sabotage unit to wreak havoc in enemy bases. A spy would disguise himself as an enemy soldier to pass unnoticed to most other units and infiltrate buildings, sabotaging them or stealing enemy resources and technologies from them.

Spies were vital to the Allies' victory, especially during Operation Dark Night, where they proved themselves valuable when it came to sabotaging reactors powering a nuclear facility in Soviet Poland.

The Soviets were not ignorant of the Allies' use of the spy and trained attack dogs. These dogs were trained to know the scent of base personnel and if they noticed a strange smell among the Soviet men, they would attack and kill the Allied spy. On the other hand, Yuri uses his mind-control units and towers (including the Psychic radar) to detect spies. For some reason, Spies were not issued any weapons, even basic pistols or knives, so they had to overcome the enemy defenses completely by the use for stealth and discretion.

Game Unit

Rather than attacking enemy units, the Spy targets an enemy and changes his appearance to that of the enemy unit. This allows him to sneak past enemies and into enemy structures, providing substantial benefits. The Spy’s function inside the enemy structure depends on which building he enters. Attack Dogs are never fooled by the Spy’s disguise, so watch out for them. If the spy infiltrates:

  • A power plant, the entire enemy base powers down for a short period of time. This causes all base defences requiring power (such as Tesla Coils and Prism Towers) to go offline.
  • A radar facility, resets shroud for the opponent.
  • An Ore Refinery or a deployed Slave Miner, cash will be stolen to boost the commander's own war efforts.
  • The Barracks, all infantry produced from the commander's own barracks gain veterancy.
  • A War Factory, all vehicles produced from the commander's own War Factory gain veterancy.
  • A Superweapon, its timer resets.
  • A Battle Lab, it will allow access to special units:

Additionally, if an allied commander has a captured Soviet war factory, they can even use a Flak track to carry 5 spies and then sending them to enemy's refineries or deployed Slave miners to deplete the resources due to their fast movement speed.

Aftermath

After Cherdenko's trip to 1927, Spies are now equipped with sniper rifles (used only when garrisoned in a Multigunner turret or a Multigunner IFV) and the ability to bribe enemy units into treason.

Assessment

Pros

  • Can disguise himself as an enemy infantry unit to sneak into the enemy base.
  • Can steal enemy resources and technologies from them.
  • Enables the Machine Gun mode on an IFV.
  • 5 Spies assist with a captured soviet Flak Track can be very useful, because it will save large amount of time.

Cons

  • Expensive ($1000).
  • Slow-moving.
  • Requires a Battle Lab.
  • Attack Dogs can detect and kill them easily.
  • Even disguised or not, can still be crushed by enemy tanks.
  • If detected by enemy commander, he can use any unit to kill the Spy. Only Attack Dogs attack spies without giving an order to them.
  • Mind-controlling units and towers (including the Psychic Radar) can detect spies and take possession.
  • Because of most of the aforementioned reasons, a lot of micromanagement is required to guide him safely into the enemy base.

Selected Quotes

Commander?
- When selected
Mission sir?
- When selected
Gimme a plan
- When selected
Agent ready
- When selected
Operation underway
- When moving
Indeed
- When moving
Disguise ready
- When ordered to disguise
They found me out!
- Under fire
I've been spotted!
- Under fire
Ready to infiltrate
- When ordered to infiltrate
Obtaining intelligence
- When ordered to infiltrate

Gallery

RA2Alliedlogo Allied Third World War Arsenal RA2Alliedlogo

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