Stealth tank (Tiberian Sun)
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| | For other uses, see Stealth tank. |
| Stealth tank | |
|---|---|
| |
| Unit | |
| Affiliation | |
| Role |
Hit-and-run tank |
| Armament |
Twin Dragon TOW missiles |
| Tier |
3 |
| Tech level |
8 |
| Properties | |
| Hit points |
180 |
| Armor type |
Light |
| Production | |
| Cost |
$1100 |
| Produced by | |
| Requires | |
| Combat | |
| Speed |
6 |
| Sight range |
5 |
| Function | |
| Abilities |
Explodes violently when elite |
The Stealth tank was a special vehicle employed by Nod during the Second Tiberium War and the Firestorm Crisis.
Contents |
Background
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Between the first two Tiberium wars, Nod improved the technology of the stealth tank, making it more agile and increasing its armour. However, Nod scientists still were unable to reduce the Stealth generator's huge power consumption, which still necessitated the deactivation of the cloak during firing.
It should be noted that base defences are incapable of detecting stealthed units and stealth tanks can easily slip into the base if it did not have mobile sensor arrays, wreaking havoc as quickly as cloaking itself. However the cloaking device will deactivate if the stealth tank gets too close to a structure or enemy unit.
In-game
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Pros:
- The ultimate hit & run weapon.
- Excellent against aircraft and tanks.
- Very fast for a ground unit.
- Very useful in Tiberium fields to harass unsuspecting harvesters
Cons:
- Light armour.
- Expensive and only available at tier 3.
- Useless against infantry unless running them over
Gallery
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See Also
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