Tech Machine Shop
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| Tech Machine Shop | |
|---|---|
| A Machine Shop in Hollywood | |
| Structure | |
| Affiliation |
Neutral |
| Role |
Repairs vehicles |
| Tech level |
-1 |
| Properties | |
| Hit points |
800 |
| Armor type |
Concrete |
| Production | |
| Cost |
1 engineer |
| Combat | |
| Sight range |
6 |
The Tech Machine Shop was a civilian facility that could quickly manufacture almost any replacement part for vehicles. Military engineers may capture them to allow for the repair of land vehicles, ships and aircrafts all over the battlefield.
The more tech machine shops a commander owns, the faster the repairs. With one tech machine shop the repairs seem to be about 5% of a vehicles structural integrity every few tens of seconds. The repair ability will stack with inherent self repair capabilities, for instance in the case of the Apocalypse tanks. With four or so machine shops, an elite apocalypse tank will be nearly invulnerable.
Many of these buildings were captured during the Psychic Dominator Disaster and commanders often built defenses around them to prevent the enemy from destroying/capturing it.
Notes on Red Alert 3
Edit
In Red Alert 3 the Machine Shop was replaced by the Garage (repairs land vehicles), Dry Dock (repairs ships) and Tech Airport (repairs aircrafts) buildings.