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Tech Oil Derrick (Red Alert 2)

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RA2 GameiconYR Gameicon
RA2 GameiconYR Gameicon
Oil Derrick
Game 2012-07-06 19-55-35-69
Unit
Affiliation

Neutral

Role

Provides constant funding

Tech level

-1

Properties
Hit points

1000

Armour type

Steel

Production
Cost

1 engineer

Combat
Sight range

4

Function
Power

0

Notes

Explodes violently

25px-Disambig For the Generals structure of the same name, see Tech Oil Derrick (Generals).

Tech Oil Derricks are one of the most significant tech buildings, as oil is a very valuable resource. Commanders from any faction can order their engineers to capture these structures. Once captured, an oil derrick instantly produces 1000 dollars for its new owner, followed thereafter by a steady, unlimited stream of revenue, which is typically 20 dollars per cycle.

Background

The endless cash provided by the capture of an Oil Derrick makes these buildings valuable targets to all commanders, as they provide the flashpoint for many vicious skirmishes. Once captured, Oil Derricks are often zealously protected, lest it be captured by the enemy or simply destroyed. Commanders who are lucky enough to capture multiple derricks often become quite paranoid, building needless amounts of defenses to protect them. One should not be surprised to find various defense structures protecting them, from humble sentry guns to grand cannons.

Oil is highly combustible. If an oil derrick is destroyed, the explosion will damage anything nearby, making it possible to take out a significant amount of the defenses around a derrick by destroying it, rather than trying to capture it. Chain explosion can occur among neighbouring Oil Derricks and/or other explosives.

If a computer controlled opponent is defeated by a player or another computer, any Oil Derrick(s) under that defeated team will be instantly destroyed.

Oil Derricks cannot be plundered by a Spy or Floating Disc.

Gallery

Tech Structures & Neutral Forces

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