Tech Secret Lab (Red Alert 2)
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| Tech Secret Lab | |
|---|---|
| Yuri's Revenge Tech Secret Lab | |
| Structure | |
| Affiliation |
Neutral |
| Role |
Grant access to unique units |
| Tech level |
-1 |
| Properties | |
| Hit points |
1000 |
| Armor type |
Steel |
| Production | |
| Cost |
1 engineer |
| Combat | |
| Sight range |
6 |
| | For the Secret Lab in C&C Generals, see Secret Lab (Generals). |
Tech Secret Labs were Tech structures that existed during the Psychic Dominator Disaster. In Head Games, the final Soviet mission, a Tech Secret Lab was captured to access the Grand Cannon from Allied France.
Contents |
Affected Bonus Units
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Usage
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Secret laboratories allowed the production of special units usually affiliated with specific countries. However, they can sometimes give the production capability for a unit that can already be created.
Affiliation with a side, doesn't matter as an Allied commander could obtain the ability to train Soviet units such as Desolators or Terrorists, or other Allied units like the Tank Destroyer or the Sniper. These buildings were the rarest tech buildings in the war.
Notes About The Secret Lab
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There is a tidbit about the Secret Lab to keep in mind when using this on maps or capturing them. The game does not choose the unit the player will receive when the Lab is captured. Instead, the game decides which unit to grant at game start, and it does not change for the duration. Capturing multiple Labs does not yield additional units, and this is why it can be captured and the player will not receive an additional unit.