Technology center
From Command and Conquer Wiki
Technology centers are large buildings housing sophisticated computers and data banks. Due to emphasis being put on mobility in modern warfare, Mobile Construction Vehicles carry limited amounts of blueprints and data, both to minimize the need for expensive data storage units as well as to minimize the risk of advanced technology falling into the hands of the enemy. When deployed, the Construction Yards' crews would have access to only basic weapon designs as well as building blueprints.
To increase the array of combat technologies available to them, commanders would have to construct communication centers, such as Radar Domes to establish uplinks to central command, which would then allow them to construct the facilities necessary to process and put in production blueprints of advanced units.
Contents |
[edit] Red Alert
During the Great World War Two, Soviet Technology Centers stored blueprints for construction of Mammoth Tanks, Flamethrower Infantry and Tesla Coils as well as Nuclear Missile Silo construction plans and targeting up link and the Iron Curtain control center.
Allied Tech Centers allowed for the employment of thieves, who required advanced communications uplinks to transfer funds, as well as housed blueprints for cruisers, mobile gap generators and their stationary versions and the Allied wonder weapon, the Chronosphere. Additionally, upon completion launch preparations would begin for a GPS Satellite, which would allow a total overview of the battlefield and overrode radar feed. However, if the satellite control in the Technology Center was destroyed, the uplink would be lost.
[edit] Soviet Technology Center
The Soviet Technology Center provided parts for:
- Mammoth Tank: Advanced targetting systems and upgraded hybrid nuclear-diesel engine.
- Flamethrower Infantry: Spray chamber system
- Tesla Coil: Electric targeting system
- Nuclear Missile Silo: (Classified)
- Iron Curtain: (classified)
[edit] Allied Technology Center
The Allied Technology Center had additional functionality compared to it's Soviet counterpart in that it manufactured and launched a GPS Satellite on site after completion. It also provided parts for:
- Thief: Misc equipment for bypassing security measures.
- Cruiser: Misc targeting and communication equipment.
- Mobile Gap Generator: Radar jamming device.
- Gap Generator: Radar jamming device.
- Chronosphere: (classified)
| | The following contains information from the Red Alert Universe which may not be canonical in the Tiberium Universe | |
By the time of the Great World War III the Technology Centers had advanced into Battle Labs.
[edit] Tiberian Dawn
| Tech Center | |
|---|---|
| Unit | |
| Affiliation |
GDI and Nod |
| Role |
Research Center |
| Armament |
none |
| Properties | |
| Hit points |
None |
| Notes | |
| |
With the advent of advanced communication technologies, tech centers were largely replaced by communication centers, which combined the traits of radar stations and technology centers. However, tech centers were still being built, as massive research facilities. They were essentially three geodesic domes interlinked by a massive concrete structure. The linking structure was usually used as storage space or parking lot and typically had two levels, connected by a freight elevator. The three geodesic domes could be arranged to fit whatever purpose the facility was to serve. GDI often used them as prisons, with domes filled with prison cells, while Nod usually employed them as regular research facilities. One of the main ReGenesis research centers was established by the Black Hand beneath a tech center, with the domes serving as Tiberium weapons and astronomy research centers, with one being a holding area for test subjects.
[edit] Tiberian Sun
| GDI Tech Centre | |
|---|---|
| Structure | |
| Affiliation | |
| Role |
|
| Properties | |
| Hit points |
500 |
| Armor type |
Wood |
| Production | |
| Cost |
1500 |
| Requires |
|
| Combat | |
| Sight range |
6 |
| Function | |
| Power |
-200 |
| Allows |
Upgrade Center, Hunter Seeker Control, Ion cannon uplink, Firestorm generator, Ghostalker, Orca bomber, Disruptor, Mammoth Mk. II & Mobile construction vehicle |
| Nod Tech Centre | |
|---|---|
| Structure | |
| Affiliation | |
| Role |
|
| Properties | |
| Hit points |
500 |
| Armor type |
Wood |
| Production | |
| Cost |
1500 |
| Requires |
|
| Combat | |
| Sight range |
6 |
| Function | |
| Power |
-100 |
| Allows |
Stealth generator, Temple of Nod, Obelisk of Light, Missile silo, Chameleon Spy,Banshee, Devil's Tongue, Stealth tank, Subterranean APC & Mobile construction vehicle |
| Tech Center | |
|---|---|
| Unit | |
| Affiliation |
GDI and Nod |
| Role |
Unlock High Tech Things |
| Armament |
None |
| Properties | |
| Hit points |
None |
| Notes | |
| |
However, by the time of the Second Tiberium War, with the introduction of many new technologies, the need for sophisticated computer systems to handle complex blueprints processing and administrating construction processing on the frontlines rose up once again, and tech centers once again were being constructed.
GDI centers allowed for recruitment of the Ghostalker, as well as delivery and utilization of sonic crystals for Disruptors, designs of the MCV and prototypical Mammoth Mk. II, powerful Orca Bomber and construction of the Upgrade Center and Firestorm Generators.
Its Nod counterpart granted access to blueprints for Stealth Tanks, subterranean flame tanks, MCVs, Banshee prototype fighters, Missile Silos, Obelisk of Light defences, Stealth Generators, and the Brotherhood's crown jewel, the Temple of Nod.
[edit] Tiberium Wars
| Tech Center | |
|---|---|
| Unit | |
| Affiliation |
GDI and Nod |
| Role |
Unlocks High Tech units |
| Armament |
none |
| Properties | |
| Hit points |
none |
| Notes | |
| |
As of the Third Tiberium War the GDI tech centers provide Zone Troopers, Sonic emitters, Ion Cannon Control Centers, Juggernauts, Firehawks, Space Command Uplink centers, Mammoth Tanks, and with the conjunction of the Armory, Commandos. GDI also used it as a place to organize and call in Sharpshooter teams, save for Steel Talons division, which placed less emphases on infantry.
Another new concept introduced for technology centers during the Third Tibeirum War was supporting "low tech" units with newer technology. Mortar, Railguns, and Tungsten AA shells upgrades were made available from the centers, though ZOCOM didn't implement Railguns. Steel Talons also employed the Adaptive armour upgrade from the technology center.
Nod became dissatisfied with centers that were geared for only providing current technology and began replacing their technology centers with the research-oriented technology labs before the Third Tiberium War. It is probably not a coincidence that they look suspiciously like Scrin's Technology Assembler, which serve as the aliens' own technology centers.
| ||||||||||||||||||||||||
