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Gen GameiconZH Gameicon
Gen GameiconZH Gameicon
Technical
CNCG Technicals
Technicals from below upwards; basic, upgraded once, upgraded twice. All three model variations are shown.
Unit
Affiliation

Gla GLA

Role

Light utility vehicle
Infantry transport

Armament
  • .50 cal heavy machine gun (default)
  • light cannon (first salvage)
  • missile launcher (second salvage)
Properties
Hit points

180

Armour type

Truck Armor

Production
Cost

$500
$600 (Juhziz)

Build time

0:03

Produced by

Arms Dealer

Hotkey

T

Combat
Ground attack
  • 10 (12.5 with AP Bullets) (Comanche Vulcan)
  • 45 (56.25 with AP Bullets) (with salvaged 1) (Comanche Vulcan)
  • 50 (with salvaged 2) (Explosion)
Cooldown
  • 200
  • 1000
Speed

90 (80 when badly damaged)

Attack range

150

Sight range

150-300

Function
Upgrades
Gen1 Technical Training Icons
Technical Training
Gen1 AP bullets Icons
Armor-Piercing Bullet
Gen1 Junk Repair Icons
Junk Repair
Abilities

Transport infantry

Bolted down and ready!
- Technical assembled
CNCG Technical Cameo

Technicals were the GLA's basic transport and anti-infantry vehicles used during the War against the GLA.

Background

A technical was a small, speedy truck (often a pick-up truck), "sawed off" van, or jeep with a modified front bumper to root out "infidels". For its minimal armament, technicals were equipped with a simple machine gun.

Unlike the battle bus and the American Humvee, infantry transported inside could not fire out from within the vehicle. However, the mounted infantry in the technical would bail out when the vehicle was destroyed, often surviving to fight on.

Upgrades

Base

Gen1 AP bullets Icons Armor-Piercing Bullets More potent ammunition for the Technical: 25% more damage. Purchasable at any Black Market for a cost of $2000.
Gen1 Junk Repair Icons Junk Repair Upgrade allows Technicals to auto-repair while in the field. This increases their chances of survival after being damaged. Purchasable at any Black Market for a cost of $2000.

Promotion

Gen1 Technical Training Icons Technical Training All Technicals built from the Arms dealer emerge as veterans. Purchased from the Generals Promotional Menu by generals of any rank.

Salvage

In addition, the technical's gun could be upgraded with salvaged parts:

  • If upgraded once, the technical's mounted gun became a recoilless tank gun, highly effective against infantry and light vehicles, causing splash damage in a small area upon impact.
  • If upgraded the second time, the technical acquired a rocket launcher. While slightly less effective than the recoilless rifle against infantry, it does considerable damage to vehicles, but it still cannot fire at aircraft. Also, its rockets can be intercepted by point defense lasers and ECM tanks.

Any further salvage picked up is converted into credits.

Game unit

Strategy

The technical could transport up to 5 infantry units in addition to the driver and gunner. Its speed made it useful as a scout, and also as a way to transport infantry quickly across the battlefield to capture ground or launch surprise attacks early in a conflict, such as when loaded with terrorists. Their machine guns were effective against exposed enemy infantry, and to an extent, other light vehicles.

Due to their cost, technicals can be produced in relatively high numbers quickly, making them perfect for early hit-and-run tactics. Mopping up after an ally's confrontation allows for lessened risk when collecting parts, but the vehicles have to be destroyed by another GLA faction. The ones that survive, upgrade, and gain experience can act as elite hit squads, overwhelming infantry and small armour divisions with a relatively small numerical advantage.

This unit is also great for rushes; building half a dozen of these and then filling them with rebels and RPG Troopers would allow one to defeat their enemy quickly, potentially acquiring the Blitz Award.

Counters

However, technicals also suffered from very light armour and weaponry, and taking on enemy vehicles directly (without outnumbering them and/or upgraded parts) was a suicidal idea. They also had no defense against aircraft whatsoever. Unlike the American Humvee, which allowed its infantry onboard to fire at external threats, GLA soldiers had to exit the technical to attack the enemy, rendering them vulnerable to damage.

Assessment

Pros

  • Highly versatile and mobile scout unit
  • Very cheap
  • Acts as a transport
  • If destroyed, passengers will emerge unharmed
  • Salvaged parts grant more damaging weapons more effective against other vehicles
  • Can be used for early game harassment and rushes (particularly when carrying infantry such as terrorists)

Cons

  • Fragile
  • Vulnerable to anti-vehicle weapons and aicraft
  • Useless against buildings and tanks
  • Passengers cannot fire out of the vehicle
  • Missile launcher gained from two salvage parts is less effective against infantry than the standard machine gun, and can be intercepted by point defense lasers and ECM tanks

Quotes

Bolted down and ready!
- When emerging from the Arms Dealer
What do you want?
- When selected
What?
- When selected
We fear nothing.
- When selected
Our clan is strong.
- When selected
We take what we need.
- When selected
Let's get in the fight.
- When selected
Find me a crash site.
- When moving
We are going!
- When moving
Hang on.
- When moving
Yes, I know.
- When moving
It still runs.
- When moving
Good idea.
- When ordered to attack
I'll take what I need.
- When ordered to attack
We'll break him down.
- When ordered to attack
What's in it for me?
- When ordered to attack
We'll take him apart!
- When ordered to attack
Let's do some bodywork!
- When ordered to attack
They can be recycled!
- When ordered to attack
Heheheheh!
- When ordered to run over
Floor it!
- When ordered to run over
A new hood ornament!
- When ordered to run over
They won't get up!
- When ordered to run over
Gonna make a pick-up.
- When ordered to salvage a wreck
I could use one of those.
- When ordered to salvage a wreck
Let's go get some parts!
- When ordered to salvage a wreck
Let's make a salvage run.
- When ordered to salvage a wreck
Looks like a good mod!
- When ordered to salvage a wreck
Everybody out!
- When unloading infantry
Get out, quick!
- When unloading infantry
Out of my vehicle, all of you!
- When unloading infantry

Gallery

Trivia

  • Once disabled by Jarmen Kell or neutron shells, the vehicle driver is killed but the gunner remains in position. Only one infantry unit is required to capture the vehicle, despite it obviously needing at least two people to operate.
  • The technical is unique for being the only vehicle in the game with three different variants of models being used. The model that is used when the vehicle leaves the arms dealer is randomly chosen. They all have the same statistics.
  • The original wreckage of the technical can be seen if an Overlord tank crushes it.

See also

Internal

External

Gla Global Liberation Army GLA War Arsenal Gla

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