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|Temple of Nod|
Wood (in-game setting)
Detects stealth units
|For other Temples, see Temple of Nod.|
Its design differs drastically from its predecessor's - it is streamlined and resembles an encroached scorpion much more. Stained glass panels are almost non-existent, and are replaced by sleek concrete and steel surfaces.
Not much is known about the Temple's interior. What is known is that the Temple still houses advanced research labs, acting as a prerequisite for advanced units such as the Cyborg commando and the Mutant hijacker. It also has a control point for Hunter-Seeker droids.
The Second Tiberium War Temple, along with the adjacent Nod Pyramid, survived the GDI victory, and was also secured by the victors. However, the security was lax, allowing a small Black Hand commando squad to infiltrate the site and regain the three core elements of CABAL, aiding in the Brotherhood's rebirth, but also almost destroying humanity in the long run.
In the campaign, the Temple appears in two missions: Final Conflict and Firestorm mission, Operation Reboot. In the former, the Temple is merely a structure serving no purpose other than providing 40 units of power if captured, whereas in the latter, the commander is required to get an Engineer inside the Temple to retrieve parts necessary to the reactivation of CABAL's core.