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Temple of Nod (Tiberian Sun)

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Temple of Nod
CNCTS Temple of Nod In-game



Wood (in-game setting)

Tech level


Hit points


Armour type





Nod Tech Center

Sight range





Cyborg commando
Mutant hijacker
Hunter-Seeker droid
Fist of Nod (FS only)


Detects stealth units

25px-Disambig For other Temples, see Temple of Nod.
TS Temple Of Nod Icons

The second-generation Temple of Nod was a Nod structure that appeared during the Second Tiberium War and the Firestorm Crisis.


Its design differs drastically from its predecessor's - it is streamlined and resembles an encroached scorpion much more. Stained glass panels are almost non-existent, and are replaced by sleek concrete and steel surfaces.

This Temple of Nod stands in Cairo, near where one of the first Temples used to stand. Adjacent to it is a Nod Pyramid, which houses Kane's command center and the silo of the World Altering Missile.

Not much is known about the Temple's interior. What is known is that the Temple still houses advanced research labs, acting as a prerequisite for advanced units such as the Cyborg commando and the Mutant hijacker. It also has a control point for Hunter-Seeker droids.


The Second Tiberium War Temple, along with the adjacent Nod Pyramid, survived the GDI victory, and was also secured by the victors. However, the security was lax, allowing a small Black Hand commando squad to infiltrate the site and regain the three core elements of CABAL, aiding in the Brotherhood's rebirth, but also almost destroying humanity in the long run.


Following the Firestorm Crisis, temples were upgraded to be able to launch a nuclear missile strike and re-enable any vehicles affected by an EMP blast.


Once built, the Temple of Nod allows the construction of a Cyborg Commando, Mutant hijacker and Fists of Nod, as well as the release of the Hunter-Seeker droid.

In the campaign, the Temple appears in two missions: Final Conflict and Firestorm mission, Operation Reboot. In the former, the Temple is merely a structure serving no purpose other than providing 40 units of power if captured, whereas in the latter, the commander is required to get an Engineer inside the Temple to retrieve parts necessary to the reactivation of CABAL's core.


TS Nod logo transparent Brotherhood of Nod Second Tiberium War Arsenal TS Nod logo transparent

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