|For other Temples of Nod.|
|Temple of Nod|
Command Center and Nuclear Missile Launching Facility
Heavy (75% Cannon, 50% Rocket, 100% Grenade, 25% Gun, 1% Sniper)
Only one may be built at a time
This third iteration of Nod's iconic structure returns as the faction's main superweapon in the Third Tiberium War.
Following CABAL's rebellion, the Brotherhood of Nod upgraded its Temples, which now look even more similar to a scorpion. Its roles are also altered, since the large number of roles the Temple had to perform previously allowed GDI to significantly cripple the Nod effort by simply destroying the structure.
The Temple ceased to be an advanced research center and instead was designed from the ground up as a fully fledged command center. The state of the art mainframes it possessed allowed Nod to effectively battle any electronic jamming they might encounter and keep their surveillance and net active at all times, thanks to Master Computer Countermeasures introduced. The Countermeasure system used the Temple's backup generators to return power to a base. Additionally, the Temple once again served as a nuclear missile silo, with its facilities now located under a blast door in the temple courtyard.
|Master Computer Countermeasures||This power allows Nod players to instantly reset any and all computer systems that have been disabled. Essentially, using this ability reactivates any units that are currently EMP'd. This power is free and takes 0:30 to recharge.|
|Nuclear missile strike||This superweapon has a 7 minute charge-up time, during which it must remain powered and intact. It fires a devastating blast that can destroy a large portion of a base. The Temple of Nod will be visible to all players and will start a countdown timer visible to all players when the building is constructed.|
The Temple of Nod in Tiberium Wars still serves as a nuclear missile silo with a cooldown time of 7 minutes between each successful launch. In case of EMP attacks, the Temple can bring backup systems to keep a Nod base online after a strike using the Master Computer Countermeasures ability. The structure is heavily armored and can survive a superweapon attack, albeit being severely damaged, allowing airstrikes or sneak attacks to destroy it before it can be repaired.
The Black Hand can also deploy a decoy Temple of Nod, tricking the enemy into believing they have access to nuclear arsenal early, or fool them regarding it's location.
The Brotherhood of Nod constructed or brought online the Temple in two missions of the GDI campaign. Its first use was in GDI's final siege on Temple Prime, where Kane was about to launch the last of Nod's nuclear missiles. Nod also constructed a Temple of Nod in the middle of Ground Zero as an attempt to delay GDI's destruction of the Scrin's relay node. In the Nod campaign, a Temple of Nod was already constructed in Sydney, which Nod used on GDI to terminate their alliance against the Scrin invaders. The Nod commander had either captured or destroyed Killian's Temple of Nod in his mission to capture her. The Temple of Nod was available to the commander from that point onwards.