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Terror drone (Red Alert 2)

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RA2 GameiconYR Gameicon
RA2 GameiconYR Gameicon
Disambig
For Red Alert 3 version, see Terror drone (Red Alert 3).
Terror drone
Terror Drone
Unit
Affiliation

Soviets

Base unit

Robotic; Artificial Intelligence

Role

Anti-Armour, Anti-Infantry support unit

Armament

Cutting devices

Protection

Light

Tier

1

Tech level

4

Properties
Hit points

100

Armour type

Special

Amphibious

No

Production
Cost

$500

Build time

0:20

Produced by

Soviet War Factory

Combat
Ground attack

50 (Parasite)

Cooldown

60

Speed

10

Attack range

1,83

Sight range

4

Function
Abilities

Instant kill infantry
Immune to mind control and radiation

Comrade, I have just received a demonstration brief of our new anti-armour weapon. They are affectionately referred to as 'Terror drones'. Do you like it, Comrade? I thought you might like to play rough in battle.
- Zofia
RA2 Terror Drone Icons
Terror drones are small, robotic units, about half the height of a normal Soviet Conscript, used as a terror weapon by the Union in Command & Conquer: Red Alert 2.

Background

Designed to be small, fast, and above all, cheap, the Terror Drone is custom made to seek out and destroy Allied vehicles and destroy them before they enter combat, essentially making an Allied commander's spending go to waste. In this way, the Red Army can weaken Allied armor forces before their own vehicles ever arrive, giving their stronger and more heavily designed tanks the edge.

For their time, Terror Drones are on the cutting edge of the worlds robotic technology, being even more advanced then their Allied counterpart, the Robot Tank, due to their individual, self sufficient AI systems (Robot tanks require an outside signal to function) and complex motion controls (Robot Tanks merely hovered about, while Terror Drones could quickly coordinate on multiple limbs.)

In terms of design Terror Drones are a large sphere with cutting and ripping tools attached to four legs, capable of latching onto, and eventually destroying, land vehicles. Although they have little in the way of armour, they are insanely quick, easily able to outrun almost any vehicle at full speed. Once a drone latches onto a vehicle, it burrows inside and slowly tear it apart from the inside out, eventually destroying it unless the drone is somehow neutralized. They are are also highly lethal against infantry, which they saw apart in one lunge.

In-game

Terror Drones are a constant thorn in the side of Allied commanders and even Yuri, as they can't be mind-controlled and were very cheap, costing only $500 per unit or, if an Industrial Plant is built, a mere $375. They can be used to attack ore miners, including the defenseless Chrono Miners, the only downside being that they exited it when it chronoshifted back to the ore refinery. In massive swarms, it will prove to be a nightmare for any opposition that lacked sufficient anti-personnel weapons.

Due to the terror drone's extremely fast speed it is very difficult to catch them before they reached their targets, but their lack of armor made them easy to destroy. Small-arms fire, Tesla bolts, prism beams and Mirage tank guns are sufficiently accurate to quickly destroy terror drones, tank shells and missiles are somewhat less so. Air units are ideal for scouting the map for terror drones and destroying them since they were immune to their attacks.

The only way to safely remove a drone from an infected vehicle is for the unit to be repaired at a service depot or a similar structure (for example, a tech outpost). The drone will also be destroyed if the vehicle it infects is destroyed by an outside attack, so in desperate situations deliberately destroying one's own infected vehicles by force-firing on them will prevent other units from being attacked. On rare occasions, if a drone happens to lunge at an enemy infantry unit that is space-wise next to a body of water, the drone will disappear. This leaves the possibility that the drone tackled the infantry into the water; killing them both simultaneously. Last, but not least, applying the Iron Curtain on an infected vehicle will make the Terror Drone completely disappear.

Aftermath

After the Soviet time travel, the new Terror drones in the War of the Three Powers now have the ability to travel through water and can therefore attack ships.

Assessment

Pros

  • Kills infantry like Attack Dog.
  • Cannot be destroyed when inside vehicles, unless the vehicle is repaired or destroyed by another unit.
  • Extremely fast speed.
  • Powerful in numbers.
  • Cheap ($500, $375 if an Industrial Plant is constructed).
  • Can attack grounded aircraft.
  • Has mind-control and radiation immunity like ore miners.
  • Instantly kills Brutes.
  • Very effective against Yuri's Forces due to lack of repair station (except Gattling Tanks, where they can only be overwhelmed in large numbers).
  • Small enough to ride inside of Flak Tracks as passengers.
  • Can be a good unit for scouts.

Cons

  • Cannot attack aerial units.
  • Moves slower than usual on ore or gems.
  • Very weak armor.
  • If infected unit is repaired or destroyed by another unit, the drone will be destroyed.
  • Cannot damage structures.
  • Small-arms fire, Tesla bolts, Prism beams and Mirage Tank guns are sufficiently accurate to quickly destroy them.
  • Still not as good scout as Attack Dogs; very fast movement in exchange of shorter sight range.
  • Useless against Gattling Tanks, unless purchased in larger numbers.
  • The Iron Curtain can remove Terror Drone infections.
  • Allied Chrono Miners that are infected by these Terror Drones can be removed easily by using the chronoshift ability, but the drone will not be destroyed, instead will remain in the ore patch.
  • Half it's health is lost after successfully destroying a vehicle after infecting it.

Gallery

RA2Sovietlogo Soviet Third World War Arsenal RA2Sovietlogo
CNCTW Juggernaut HQ Render Mechanized walkers CNCTW Juggernaut HQ Render

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