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Thief

From Command and Conquer Wiki

Thief
Unit
Affiliation

Allies

Role

Support infantry

Armament

N/A

Protection

N/A

Tech level

11

Properties
Hit points

25

Production
Cost

500

Requires

Allied tech center

Combat
Speed

4

Sight range

5

Function
Abilities

Steal credits

Thieves were special operatives adept at breaking into enemy refineries and silos to reroute the funds (half of the building's resource pool to be precise). They were hired during World War II to drain the Soviets of resources.

[edit] Background

Thieves were unarmed and wore cloaks with hats and relied on their stealth and speed to succeed in their assignments. Several were deployed alongside Tanya Adams during the final assault on Moscow.

Lacking the resources to face the Soviets in direct combat, the Allies began to resort to covert operations along with guerllia warfare. Pressed for resources and time, the Allied army decided to use theives to disrupt the Soviet economy.

[edit] In-game

Being unarmed, thieves are very vulnerable on the battlefield and easily killed. Unlike spies, they can't cloak either, so the player has to rely on his skills in distraction to allow a thief to enter the target building. If he manages it, then half of the credits are routed into the player's credit pool.

Allied Great World War II Arsenal
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