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Patch 1.10 for Command & Conquer 3: Tiberium Wars was an unreleased, mostly balance-oriented patch proposed by then-community manager Aaron Kaufman.
The patch was announced by the time of the release of the Kane's Wrath expansion pack, but development of the expansion's urgent first patch[1], and later support for Red Alert 3 and Kane's Wrath patch 1.02[2] prevented the team from developing and releasing this patch for Tiberium Wars.
Proposed changes[3][]
- Global Veterancy: Has minimal scaling at ranks 1 and 2.
- Proposed Change: First and second ranks of veterancy to fit better with rank 3 veterancy
- Global Harvester: Needs health normalization
- Proposed Change: Reduce all harvester health by 20% and specifically the Nod harvesters normalized to Scrin/GDI harvester health
- Global Harvester: Rocket armor limits benefit of harassment strategies
- Proposed Change: Increased vulnerability to Rocket Damage by 20%
- Global Infantry: Missile squads take low damage vs their counter tier 1 gun type damage unit
- Proposed Change: Increase vulnerability to Gun Damage by 20%
- GDI Orca: The Orca is too cost effective overall
- Proposed Change: Orca armor reduced overall
- GDI Rig: Slow movement speed
- Proposed Change: Movespeed increased to predator tank levels; still feels slow but better
- GDI Rig: Hitpoints are low for the unit's effectiveness
- Proposed Change: Increase unit hitpoints total
- Nod Avatar: Upgrades feel ineffective for investment required
- Proposed Change: Buff to Avatar upgrades to encourage more use
- Nod Avatar: Feels too effective & powerful in current form
- Proposed Change: Increase base cost of unit, or nerf unit damage
- Nod Catalyst Missile: This power seems too strong for its cost
- Proposed Change: Slight nerf by raising cost, cooldown, and/or lowering damage
- Nod Attack Bikes: Seem too slow
- Proposed Change: Increase movespeed to 160
- Nod Commando Move speed feels slow
- Proposed Change: Slightly increase movespeed
- Scrin Corrupter Low health/armor when compared with similar tier 2 units of other factions
- Proposed Change: Movespeed and health normalized to Flame Tank model, with a percentage less damage
- GDI Firehawk: Friendly fire damage makes these units feel unappealing
- Proposed Change: Friendly fire of Firehawks removed
- Global Repair: Structure repair feature easily counters small squads
- Proposed Change: Global repair function has speed reduced by 60%
- Global Superweapons: All superweapons cooldowns normalized
- Proposed Change: Normalizing superweapons will have most impact in casual games, where they are used often
- GDI Firehawk: Not effective enough vs. tier 3 ground units
- Proposed Change: Increase damage vs. tier 3 ground units
- GDI Orca Strike: Ineffective for current cost
- Proposed Change: Cost/benefit is more balanced to encourage use
- Nod Fanatics: Movement speed is too slow
- Proposed Change: Increase movespeed
- Proposed Change: Increase damage vs. infantry
- Nod Beam Cannon: Not useful enough at tier 3
- Proposed Change: Moved to tier 2
- GDI Grenadier: Grenades move too slowly and are easily dodged
- Proposed Change: Projectile speed increased slightly
- GDI Zone Trooper/Commando: Can be attacked while jumpjetting but cannot return fire
- Proposed Change: Units are not attackable while jumpjetting
References[]
- ↑ APOC's Kane's Wrath Patch Update. CNCNZ.com (18 April 2008). Retrieved on 14 February 2017.
- ↑ Patch 1.10 Update. GameReplays.org (19 September 2008). Retrieved on 15 February 2017.
- ↑ mirage223 (27 February 2008). Patch 1.10: When? (Post #7). GameFAQs. Retrieved on 14 February 2017.
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