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Applications-multimedia This article is written from a real world point of view.

Patch 1.10 for Command & Conquer 3: Tiberium Wars was an unreleased, mostly balance-oriented patch proposed by then-community manager Aaron Kaufman.

The patch was announced by the time of the release of the Kane's Wrath expansion pack, but development of the expansion's urgent first patch[1], and later support for Red Alert 3 and Kane's Wrath patch 1.02[2] prevented the team from developing and releasing this patch for Tiberium Wars.

Proposed changes[3][]

  • Global Veterancy: Has minimal scaling at ranks 1 and 2.
Proposed Change: First and second ranks of veterancy to fit better with rank 3 veterancy
  • Global Harvester: Needs health normalization
Proposed Change: Reduce all harvester health by 20% and specifically the Nod harvesters normalized to Scrin/GDI harvester health
  • Global Harvester: Rocket armor limits benefit of harassment strategies
Proposed Change: Increased vulnerability to Rocket Damage by 20%
  • Global Infantry: Missile squads take low damage vs their counter tier 1 gun type damage unit
Proposed Change: Increase vulnerability to Gun Damage by 20%
  • GDI Orca: The Orca is too cost effective overall
Proposed Change: Orca armor reduced overall
  • GDI Rig: Slow movement speed
Proposed Change: Movespeed increased to predator tank levels; still feels slow but better
  • GDI Rig: Hitpoints are low for the unit's effectiveness
Proposed Change: Increase unit hitpoints total
  • Nod Avatar: Upgrades feel ineffective for investment required
Proposed Change: Buff to Avatar upgrades to encourage more use
  • Nod Avatar: Feels too effective & powerful in current form
Proposed Change: Increase base cost of unit, or nerf unit damage
Proposed Change: Slight nerf by raising cost, cooldown, and/or lowering damage
Proposed Change: Increase movespeed to 160
Proposed Change: Slightly increase movespeed
  • Scrin Corrupter Low health/armor when compared with similar tier 2 units of other factions
Proposed Change: Movespeed and health normalized to Flame Tank model, with a percentage less damage
  • GDI Firehawk: Friendly fire damage makes these units feel unappealing
Proposed Change: Friendly fire of Firehawks removed
  • Global Repair: Structure repair feature easily counters small squads
Proposed Change: Global repair function has speed reduced by 60%
  • Global Superweapons: All superweapons cooldowns normalized
Proposed Change: Normalizing superweapons will have most impact in casual games, where they are used often
  • GDI Firehawk: Not effective enough vs. tier 3 ground units
Proposed Change: Increase damage vs. tier 3 ground units
Proposed Change: Cost/benefit is more balanced to encourage use
  • Nod Fanatics: Movement speed is too slow
Proposed Change: Increase movespeed
  • Nod Buggy: Upgraded laser damage against infantry is less than unupgraded
Proposed Change: Increase damage vs. infantry
Proposed Change: Moved to tier 2
  • GDI Grenadier: Grenades move too slowly and are easily dodged
Proposed Change: Projectile speed increased slightly
Proposed Change: Units are not attackable while jumpjetting

References[]

  1. APOC's Kane's Wrath Patch Update. CNCNZ.com (18 April 2008). Retrieved on 14 February 2017.
  2. Patch 1.10 Update. GameReplays.org (19 September 2008). Retrieved on 15 February 2017.
  3. mirage223 (27 February 2008). Patch 1.10: When? (Post #7). GameFAQs. Retrieved on 14 February 2017.
Command & Conquer official patches
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