|For other tech buildings, see Tech Building (Tiberium).|
Stores an extra 2000 credits.
Created out of special materials that allow extended storage of processed Tiberium, the third generation silos possess cooling/venting towers and are widely used by all human organizations, both military and civilian.
Compared to the universal Tiberium silo type previously used in the Second Tiberium War, the designs differ - GDI (whose design was fathered by Otani-Lincoln Laboratories) and Nod opt for an armoured version, more useful for the modern battlefield while civilian silos usually employ geodesic domes with radiation shielding glass.
While GDI commanders who use civilian installations are encouraged to reimburse owners of these silos with GDI vouchers exchangeable for credits, Nod and Scrin commanders follow a simpler policy of "might makes right".
The Scrin have no need for Tiberium silos because had methods to store an infinite amount of Tiberium.
An excess of Tiberium simply meant that the player was not spending enough. Instead of wasting time and money on construction of Tiberium silos, a better alternative was to simply spend the excess on more useful units and structures.
Civilian silos can be captured for a one-off payment of 5000 credits and then can be used as functional silos for military operations. Also, unlike their military counterparts, the silos provide a radius of ground control, making them viable means of base expansion.
If a silo is destroyed, green Tiberium crystals are released around the silo's ruins.
In the Kane's Wrath expansion, Tech Tiberium silos no longer granted build radius.
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