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Tick tank

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Tick tank
TS Tick Tank
Mobile (circle) and deployed (center) Tick tanks
Unit
Affiliation

Nod
CABAL

Role

Main battle tank

Armament

90mm APDS cannon
Gatling gun (unused)

Tier

1

Tech level

3

Properties
Hit points

350

Armour type

Light (mobile)
Concrete (deployed)

Production
Cost

$800

Produced by

Nod war factory

Combat
Ground attack
  • 36 (AP)
  • 50 (x2) (elite) (AP)
Cooldown
  • 50
  • 80 (elite)
Speed

6

Attack range

6.75

Sight range

5

Function
Abilities

Deploys into a more durable, but immobile, turret

Elite upgrade
  • Stealth detector
  • Fire two cannons at once
  • Self-repairing
TS Tick Tank Icons

The Tick tank was Nod's main battle tank in the Second Tiberium War and the Firestorm Crisis.

Background

The Tick tank replaced the light tank from the First Tiberium War, with attention paid to their armor and attack power. While it was cheap and fast, it was surprisingly underpowered compared to GDI Titans during a one-on-one battle, but its cost gave Nod the opportunity to build more and faster. The Tick has a front-mounted entrenchment tool. When entrenched the hull assumes a vertical position with the front burrowed into the ground. The tank becomes immobilized but benefits from greater protection and turret rotation.

Tick tank design somewhat resembles an assault gun, with limited capability to aim its cannon. It becomes a fully fledged turret when entrenched, relocating the propulsion power to the turret and entrenchment tool. Tick tank must entrench itself should it find altitude restriction to aim its cannon. The entrenched position actually makes the tank "stand up", giving its cannon a broader room and nullifying any height obstacles.

The Tick Tank was replaced by the Scorpion tank after the Firestorm Crisis.

In-game

The Tick tank, despite being a lighter vehicle, costs as much ($800) as a Titan. It is beaten by the Titan in a pitched head-to-head battle, but odds become much better if it manages to engage the enemy in stationary mode. However, Titans can sometimes hit it outside its range. Also, its burrowing ability offers the player a stand-in for laser turrets, albeit one that is not as effective against infantry, but can be more freely emplaced since it does not require adjacent base structures. When deployed, Tick tanks become highly resistant to the Disruptor's sonic beam as well as the Mammoth Mk. II's railgun, making the Tick tank an effective counter to both units.

Assessment

Pros

  • Better armoured than most Nod vehicles
  • Reasonably cheap ($800).
  • Outranges laser turrets and Vulcan cannons
  • Detects stealth units when elite
  • Can crush infantry (except cyborgs)
  • Highly resistant to the Disruptor's and Mammoth weapons when deploys

Cons

  • Not very effective against infantry
  • Loses against a Titan in one-on-one matches
  • Not immune to Tiberium veins
  • Not as accurate as the Titan

Gallery

TS Nod logo transparent Brotherhood of Nod Second Tiberium War Arsenal TS Nod logo transparent
Cabal 2 CABAL Second Tiberium War Arsenal Cabal 2
Sheppard Tanks Sheppard

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