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Tick tank

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Tick tank
TS Tick Tank
Mobile and deployed Tick tanks



Main battle tank


90mm APDS cannon
Gattling gun (unused)



Tech level


Hit points


Armour type
  • Light (undeploy)
  • Concrete (deploy)


Produced by

Nod War Factory

Ground attack
  • 36 (AP)
  • 50 (x2) (elite) (AP)
  • 50
  • 80 (elite)


Attack range


Sight range



Deploys into a more durable, but immobile, turret

Elite upgrade
  • Stealth detector
  • Fire two cannons at once
  • Self-repairing
TS Tick Tank Icons

The Tick tank was Nod's main battle tank in the Second Tiberium War and the Firestorm Crisis.


The Tick Tank was Nod's main battle tank during the Second Tiberium War. It replaced the light tank from the First Tiberium War, with attention paid to their armor and attack power. While it was cheap and fast, it was surprisingly underpowered compared to GDI Titans during a one-on-one battle, but its cost gave Nod the opportunity to build more and faster. The Tick has a front-mounted entrenchment tool. When entrenched the hull assumes a vertical position with the front burrowed into the ground. The tank becomes immobilized but benefits from greater protection and turret rotation.

Tick tank design somewhat resembles an assault gun, with limited capability to aim its cannon. It becomes a fully fledged turret when entrenched, relocating the propulsion power to the turret and entrenchment tool. Tick tank must entrench itself should it find altitude restriction to aim its cannon. The entrenched position actually makes the tank "stand up", giving its cannon a broader room and nullifying any height obstacles.


The Tick Tank was replaced by the Scorpion tank after the Second Tiberium War.


The Tick tank, despite being a lighter vehicle, requires as many credits (800) to construct as a Titan. It is beaten by the Titan in a pitched head-to-head battle, but odds become much better if it manages to engage the enemy in stationary mode. However Titans can sometimes hit it outside its range. Also, its burrowing ability offers the player a stand-in for laser turrets, albeit one that is not as effective against infantry but can be more freely-emplaced since it does not need adjacent base structures. When deployed, Tick Tanks also gain a high degree of resistance to the Disruptor's sonic beam as well as the Mammoth Mk. II's railgun, making the Tick Tank an effective counter to both units.



  • Heavy armor than most Nod vehicles
  • Can be used to lethal effect in groups
  • Reasonably cheap ($800).
  • Outranges laser turrets and vulcan cannons
  • Detects stealth units when elite
  • Can crush infantry, except cyborg type
  • Gain a high degree of resistance to the Disruptor's and Mammoth weapons when deploys


  • Vulnerable to anti-vehicles units
  • Not very effective against infantry, other than crushing
  • Vulnerable to air units.
  • Loses against a Titan in one-on-one matches.
  • Not immune to Tiberium veins.
  • Not accurate as the Titan


Nod tiberian sun logo Brotherhood of Nod Second Tiberium War Arsenal Nod tiberian sun logo
Cabal 2 CABAL Second Tiberium War Arsenal Cabal 2
Sheppard Tanks Sheppard

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