KW gameicon
KW gameicon
25px-Disambig For more uses, see Titan.
Titan Mk. II
  • Basic
  • Upgrade with Railguns and Adaptive Armor

CNCKW Steel Talons Logo Steel Talons




120mm cannon


Angular composite



Hit points


Armour type

Medium (110% Cannon, 70% Rocket, 25% Grenade, 25% Gun, 1% Sniper)



Build time


Produced by

GDI War Factory
Reclamator hub



Ground attack
  • 450 (Cannon)
  • 625 (Cannon) (upgrade)
  • 2.3 seconds
  • 2.35 seconds (upgrade)


Attack range


Sight range



CNCTW Railguns Cameo Railguns
CNCKW Adaptive Armor Cameo Adaptive Armor


Crush Lesser Units
CNCKW Adaptive Armor Cameo Adaptive Armor


Can shoot over buildings

Armoured and ready!
- Titan emerging from the War factory
CNCKW Titan Cameo

The Titan Mk. II was a GDI main battle walker that entered service following the Second Tiberium War. It first saw limited deployment with the Steel Talons before being redesigned and adopted by the Offense branch before the Fourth Tiberium War.


The Titan Mark. II is the result of an advanced research and development initiative put forth by the Steel Talons - calling for state-of-the-art robotic technology, diamond-hard battle armour and legs able to traverse any hard terrain easier than its conventional tracked counterparts. The resulting walker saw years of service with the Steel Talons, before being pulled out of service in favor of the less expensive Predator tank. Hundreds of Titans were mothballed, sitting in GDI armory warehouses, diminishing into disrepair. Some were even converted into heavy industrial equipment, outfitted with shovels or cranes to aid in the construction of the Blue Zones.[1]

However, it seems a number of these walkers remained in service with some branches of GDI, as several were seen guarding the Tacitus at the Rocky Mountains Complex.[2]

Even though the Titan Mk. II was retired, its legacy lived on in the form of the Juggernaut Mk. III artillery walker, the only GDI mechanized walker still in service by 2047, which was based on a Titan Mk. II chassis.[3]

For years, veterans of the Steel Talons petitioned to bring the reserves of the Titan back into service, to no avail. However, by the time of the Incursion War, the Nod Separatists' use of Crawlers necessitated the deployment of heavy weapons platforms armed with powerful laser-weapons to cut through the heavy armor of the Nod Crawlers. Since its robust internal frame was well-suited to carrying a heavy laser, the Titans were pulled out of storage and retrofitted with a number of upgrades. At last, the Titan was back in action.[1]


CNCKW Adaptive Armor Cameo
Adaptive Armor When activated, Adaptive Armor bestows a 30% significant armor increase and immunity to EMP for ten seconds. However, it also slows their firing rate by 25% and movement speed by 15%. Adaptive Armor has a cooldown of 10 seconds, meaning that it can be activated continuously (Ctrl+A).

This vehicle can also crush most tier 1 and 2 vehicles, as well as heavy infantry.


CNCTW Railguns Cameo
Railguns Provide a significant firepower bonus to GDI's main battle tanks and other heavy armor, nearly doubling their damage per shot output (Ctrl+S). Purchasable at any Tech Center for $4000 and takes 1:30 to research.
CNCKW Adaptive Armor Cameo
Adaptive Armor Titans can be fitted with Adaptive Armor, which, when activated, bestows them a significant armor increase and immunity to EMP. However, it also slows their firing rate (Ctrl+D). Purchasable at Steel Talons Tech Center for $1000 and takes 0:30 to research.

Game unit

The Titan replaces the MBT-6 Predator tank in the Steel Talons, and is exclusive to this sub-faction only. It improves on the Predator with its ability to crush other smaller vehicles. Additionally, Titans have thicker armor and a stronger main gun than Predators as well, but this is somewhat offset by a higher unit cost. As with all large walker units, the Titan can be destroyed by Commandos, but unlike the Juggernaut, the Scrin Annihilator tripod and the Nod Avatar Warmech, the Titan will not leave a husk after its destruction.

Something unique to the Titan is that when it sustains over 50% damage, it will start to limp slightly. When 75% damage is sustained, it will start limping badly, severely impeding its movement. Another interesting Titan tidbit is that, before patches were released, the walker could crush Wolverines and other Titans like they were infantry due to an error in the game coding.

Early game tactic sometimes used by Steel Talons commanders is to build a Titan quickly, then march it into an opponent's Tiberium field and crush enemy harvesters, completely stopping an opponent's economy. This can be countered in the traditional manner, by moving the harvester away and countering with anti-vehicle units such as masses of rocket infantry.

Another typical tactic of Steel Talons commanders is to combine them with Mobile Repair Transports holding rocket or rifle troops. The transport will keep the Titan from limping and keep it alive longer, while the troops can either provide extra anti-air and anti-armor capability, or extra anti-infantry ability, helping to cover for the Titan's weaknesses.

Affected Support Powers



  • Can fire over buildings and natural obstructions due to its height
  • Only Tier 1 unit capable of crushing other Tier 1 and Tier 2 units
  • Best-in-tier armor and firepower.
  • Can be used to lethal effect in groups (especially with Railguns and Railgun Accelerators)
  • Adapative Armor renders the Titan immune to EMP attacks


  • More expensive than other main battle tanks, even GDI's own Predator.
  • Cannot use V-35 Ox transports.
  • Slower than most other ground units.
  • Like all other anti-tank armour platforms it has no anti-air ability.
  • Commandos can make short work of groups of Titans. This problem can be negated by escorts of anti infantry units (such as Wolverines and Hammerheads)



  • Titan!
  • Armored and ready!
  • Ready!
  • Primed!
  • Systems online!


  • In country!
  • What'cha got?
  • Awaiting orders!
  • Titan ready!
  • At your command!
  • Sir?
  • Yes sir!
  • Ready!
  • Getting bored!


  • Movin' out!
  • Taking position!
  • Got it!
  • Yes sir!
  • Orders received!
  • On my way!
  • About time!


  • Crush 'em!
  • Ground and pound!
  • Rock and roll!
  • Bring them pain!
  • Target acquired!
  • Weapons aligned!
  • Sir, yes sir!
  • Pulverize 'em!
  • Steel Talons rule!

Move to Attack

  • Primed and ready!
  • Cleared to engage!
  • Lock and load!
  • Seek and destroy!
  • High alert!
  • Won't know what hit 'em!

In combat

  • Under fire!
  • Engaged!
  • In combat!
  • Taking hits!
  • They're inbound!
  • Kinda busy here!


  • Can't believe it!
  • Retreating!
  • Huh?!?
  • Taking heavy damage!
  • We're gone...
  • I'll be back!
  • Got cocky...
  • Steel Talons don't retreat!




  1. 1.0 1.1 GDI Titan Profile. Mirror: AW-T2 Titan/Profile C&C Frontpage. 2010-01-17.
  2. Electronic Arts Los Angeles, Command & Conquer 3: Kane's Wrath. Nod mission 13: "Tacitus Regained".
  3. Verdu, Michael. 2006-09-29. Technology in 2047. Mirror: Technology in 2047. C&C3 X360 Page. 2010-02-21.
CNCTW Juggernaut HQ Render Mechanized walkers CNCTW Juggernaut HQ Render
CNC3 GDI logo Global Defense Initiative Third Tiberium War Arsenal CNC3 GDI logo

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