|For more uses, see Titan.|
|Titan Mk. II|
Medium (110% Cannon, 70% Rocket, 25% Grenade, 25% Gun, 1% Sniper)
Crush Lesser Units
Can shoot over buildings
|“|| Armoured and ready!|
- Titan emerging from the War factory
The Titan Mk. II was a GDI main battle walker that entered service following the Second Tiberium War. It first saw limited deployment with the Steel Talons before being redesigned and adopted by the Offense branch before the Fourth Tiberium War.
The Titan Mark. II is the result of an advanced research and development initiative put forth by the Steel Talons - calling for state-of-the-art robotic technology, diamond-hard battle armour and legs able to traverse any hard terrain easier than its conventional tracked counterparts. The resulting walker saw years of service with the Steel Talons, before being pulled off active duty into GDI armouries and stores or even civilian jobs - refitted with shovels and cranes instead of cannons and armour, they helped construct the Blue Zones. However, it seems a certain number of these walkers remained in service with some branches of GDI, as several were seen guarding the Tacitus at the Rocky Mountains Complex.
The Titan chassis was used as the basis for the Juggernaut Mk. III mobile artillery system. In addition, after years of petitioning, GDI High Command decided to put the Titans back in active combat duty, as Crawler killers.
|Adaptive Armor||When activated, Adaptive Armor bestows a 30% significant armor increase and immunity to EMP for ten seconds. However, it also slows their firing rate by 25% and movement speed by 15%. Adaptive Armor has a cooldown of 10 seconds, meaning that it can be activated continuously (Ctrl+A).|
This vehicle can also crush most tier 1 and 2 vehicles, as well as heavy infantry.
|Railguns||Provide a significant firepower bonus to GDI's main battle tanks and other heavy armor, nearly doubling their damage per shot output (Ctrl+S).||Purchasable at any Tech Center for $2000 and takes 1:00 to research.|
|Adaptive Armor||Titans can be fitted with Adaptive Armor, which, when activated, bestows them a significant armor increase and immunity to EMP. However, it also slows their firing rate (Ctrl+D).||Purchasable at Steel Talons Tech Center for $1000 and takes 0:30 to research.|
The Titan replaces the MBT-6 Predator tank in the Steel Talons, and is exclusive to this sub-faction only. It improves on the Predator with its ability to crush other smaller vehicles. Additionally, Titans have thicker armor and a stronger main gun than Predators as well, but this is somewhat offset by a higher unit cost. As with all large walker units, the Titan can be destroyed by Commandos, but unlike the Juggernaut, the Scrin Annihilator tripod and the Nod Avatar Warmech, the Titan will not leave a husk after its destruction.
Something unique to the Titan is that when it sustains over 50% damage, it will start to limp slightly. When 75% damage is sustained, it will start limping badly, severely impeding its movement. Another interesting Titan tidbit is that, before patches were released, the walker could crush Wolverines and other Titans like they were infantry due to an error in the game coding.
And early game tactic sometimes used by Steel Talons commanders is to build a Titan quickly, then march it into an opponent's tiberium field and crush enemy harvesters, completely stopping an opponent's economy. This can be countered in the traditional manner, by moving the harvester away and countering with anti-vehicle units such as masses of rocket infantry.
Another typical tactic of Steel Talons commanders is to combine them with Mobile Repair Transports holding rocket or rifle troops. The transport will keep the Titan from limping and keep it alive longer, while the troops can either provide extra anti-air and anti-armor capability, or extra anti-infantry ability, helping to cover for the Titan's weaknesses.
Affected Support PowersEdit
- Can fire over buildings and natural obstructions due to its height
- Only Tier 1 unit capable of crushing other Tier 1 and Tier 2 units
- Is the most heavily-armored Tier 1 unit available.
- High firepower, even more with the Raingun Upgrade.
- Can be used to lethal effect in groups (especially with Railguns and Railgun Accelerators)
- Adapative Armor renders the Titan immune to EMP attacks
- Just as it can fire over obstructions due to its height, enemies behind obstructions can also fire back at it.
- More expensive than Tier 1 tanks; can be difficult to mass-produce.
- Slower than most other ground units.
- No anti-air ability.
- Commandos can make short work of groups of Titans.This Problem can be solved through adding a group of Wolverine
- Suffers against infantry and anti-armor base defenses, still not as powerful as Tier 3 armored units like Nod Avatars, for example.
- Armored and ready!
- Systems online!
- In country!
- What's you got?
- Awaiting orders!
- Titan ready!
- At your command!
- Yes sir!
- Getting bored!
- Movin' out!
- Taking position!
- Got it!
- Yes sir!
- Orders received!
- On my way!
- About time!
- Crush 'em!
- Ground and pound!
- Rock and roll!
- Bring them pain!
- Target acquired!
- Weapons alligned!
- Sir, yes sir
- Pulverize 'em!
- Steel Talons rule!
Move to AttackEdit
- Primed and ready!
- Cleared to engage!
- Lock and load!
- Seek and destroy!
- High alert!
- They won't know what hit 'em!
- Under fire!
- In combat!
- Taking hits!
- They're inbound!
- Kinda busy here!
- Can't believe it!
- Taking heavy damage!
- We're gone...
- I'll be back!
- Got cocky...
- Steel Talons don't retreat!
- ↑ 1.0 1.1 EALA. Official Titan Profile, accessed 15-01-2010.
- ↑ Electronic Arts Los Angeles, Command & Conquer 3: Kane's Wrath. Nod mission 13: "Tacitus Regained".