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Tomahawk launcher

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Tomahawk Launcher
Generals Tomahawk Launcher
Unit
Affiliation
Role
  • Long-range support
  • Siege
Armament

Tomahawk missiles

Protection

Low

Properties
Hit points

180

Armor type

Truck Armor

Production
Cost
  • $1200
  • $1400 (Alexander)
Build time

0:20

Produced by
Requires

Strategy Center

Hot key

T

Combat
Ground attack

150 (Explosion)

Speed

30 (25 if badly damaged)

Attack range

350

Sight range

180-200

Function
Add-ons
CNCG Predator Drone Cameo
Scout Drone
CNCG Battle Drone Cameo
Battle Drone
CNCG Hellfire Drone Cameo
Hellfire Drone
Upgrades
CNCG Adv Training Cameo
Advanced Training
Notes
  • Strong vs tanks, buildings
  • Weak vs aircraft, light vehicles
CNCG Tomahawk Launcher Cameo
Long-range ballistics.
- Tomahawk Launcher

The Tomahawk Launcher was the long-range siege weapon of choice for the USA during the conflict with the GLA.

Contents

BackgroundEdit

Preparing launch cycle.
- Tomahawk Launcher preparing to fire.
Gaining criticism for its MLRS design that "invites collateral damage", the USA was forced to find an alternative artillery system as an air force alone may not enough to support ground troops (a lesson learnt from Vietnam). Coupled with analysis of post cold war condition that resulted in force that geared for mobility, the USA came with a stop gap, but ultimately became combat proven design, A Tomahawk launcher. Using a Crusader tank chassis coupled with advanced US missile design, it moved on treads at a speed only slightly slower than a tank, firing single Tomahawk missiles, and had a short reload time. Although used primarily against structures as a siege weapon, the missile was also quite capable of locking onto a moving target, and could be effective against tanks under the right circumstances. The chassis used also enable provision for drone support. Though the Tomahawk Launcher was developed for the U.S. Force, Chinese General Leang also had access to the artillery.

UpgradesEdit

DronesEdit

Cruise missiles ready.
- Tomahawk
CNCG Predator Drone Cameo
Scout Drone The Scout Drone simply fed battlefield information to the vehicle crew, increasing their sight range and revealing nearby stealthed units. Costs $100.
CNCG Battle Drone Cameo
Battle Drone The Battle Drone was armed with a small machine gun to defeat enemy infantry, and could also repair its parent vehicle. Costs $300.
CNCG Hellfire Drone Cameo
Hellfire Drone The Hellfire Drone, available in Zero Hour, fired a small but surprisingly powerful missile against enemy ground units. Costs $500.

Important Note: Drones can be further upgraded with Drone Armour.

Structure-specificEdit

CNCG Adv Training Cameo
Advanced Training Allowed Tomahawk launcher, along with all other USA units gain veteran status twice as fast. Purchasable at any Strategy Center for $1500

Game-PlayEdit

TacticsEdit

Preparing launch cycle.
- Tomahawk Launcher preparing to fire on the enemy.

The Tomahawk Launcher was useful for breaking through enemy defenses and pounding buildings from a distance. Thinly armored, it required protection at all times. The Tomahawk could also be used to support armor by firing on enemy tanks from a distance. Although fast-moving units could outrun the missile, tanks could not. In addition, the missile had a small but significant area blast. If the conditions are desperate enough, the Tomahawk Launcher can also take on the role of an anti-air weapon by launching a missile at aircraft while taking off. The Tomahawk launcher has the farthest range of all land based siege weapon employed in the conflict, and with its homing properties, gives the USA a huge advantage on the battlefield.

CountersEdit

Tomahawk missiles online.
- Tomahawk

The Tomahawk Launcher itself had very weak armor, vulnerable to almost everything, and it had no protection at all against aircraft. The missile could be shot down by anti-aircraft weapons, although such weapons had to be concentrated, as the missile was fast-moving and extremely armored, even above USA's Raptor. Therefore a Gatling Tank would meet its doom from these.

As with all artillery units used in the GLA conflict, it was unable to fire upon targets at close range, so if a unit such as a Battlemaster managed to get within its minimum range it would be reduced to scrap metal. The homing capability and fire-on-the-move facility can reduce these threat. Any armor neutralizing tactic and gizmo (up until Neutron shells or Hijacker) can be used effectively to it.

AssessmentEdit

ProsEdit

  • Missiles are fast and home into their targets.
  • Search-And-Destroy Strategy greatly increases range.

Cons Edit

  • USA's ONLY artillery as well as long-range support vehicle.
  • Slow-moving and has poor armour, like most artillery.
  • Helpless against aircraft if not escorted with avengers.
  • Not used by Townes.
  • Missile can in intercepted by air defenses or disrupted by ECM Jamming

Selected QuotesEdit

Long range ballistics
- When selected
Tomahawk systems online
- When selected
Cruise missiles ready
- When selected
Standing by for coordinates
- When selected
Missile guidance set
- When selected
Tomahawk launcher, armed and ready
- When selected
Updating grid location
- When moving
We can launch from there
- When moving
Transporting cruise missile
- When moving
Coordinates recieved
- When moving
Warheads in the field
- When moving
Instructions confirmed
- When ordered to attack
Preparing launch cycle
- When ordered to attack
Arming cruise missile
- When ordered to attack
Calculating missile speed
- When ordered to attack
Adjusting for wind current
- When ordered to attack
Flight systems activated
- When ordered to attack
Too close for ballistics
- When ordered to run over
Forgo missile sequence
- When ordered to run over
Aggressive maneuvers
- When ordered to run over
Ordering Battle Drone
- When deploy Battle Drone
Assembling Battle Drone
- When deploy Battle Drone
Waypoint Targeting is Now Avalible
- Tomahawk Unused Upgrade Quote
Setting Waypoint Path
- Tomahawk Using Waypoint Targeting
Waypoint Set
- Tomahawk Using Waypoint Targeting

GalleryEdit

Behind the ScenesEdit

In real life, cruise missiles are launched from warships, fixed platforms or bombers; one fired from a mobile artillery platform would be very rare. However, due to the size of bombers and ships, which would be too large compared to other units in-game, a mobile artillery platform may have been a choice. Cruise missile is also markedly capable to travel far (hence cruise for the name). As such the missile employed may be more fitted to be classified as top attack armored missile. For comparison, real cruise missile can be observed in the beginning of USA final campaign against Dr Thrax.

TriviaEdit

Acording to the Tomahawk quotes in the original Generals (as showed in the quotes section), the Tomahawk launcher was supposed to have a Waypoint Targeting upgrade from the USA War Factory, allowing the Tomahawk missile hit multiple targets for each missile round or maybe assisting other tomahawk missiles in flight (like the Patriot Missile Site), but it was removed for unknown reasons, However, this upgrade was reinplemented into the Zero Hour Mod Shockwave.

See AlsoEdit

Internal LinksEdit

External LinksEdit

Generals USA icon United States of America First GLA War Arsenal Generals USA icon
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