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ZH Gameicon
ZH Gameicon
Toxin Rebel
Generals Toxin Rebel
Unit
Affiliation

Gla GLA (Dr. Thrax only)

Base unit

Rebel

Role

Light infantry

Armament

Toxin-sprayer

Properties
Hit points

120

Production
Cost

$200
$150 (Area Fifty-Two)

Build time

0:05

Produced by

GLA barracks

Hotkey

B

Combat
Ground attack

8 (10 with Anthrax Gamma) (Poison)

Cooldown

40

Speed

20 (10 if badly wounded)

Attack range

100

Sight range

150-300

Function
Upgrades
Gen1 Capture Building Icons
Capture Building
ZH Anthrax Gamma Icons
Anthrax Gamma
Abilities
Gen1 Capture Building Icons
Capture Building
Clear garrisoned buildings
Notes
  • Strong vs. infantry, light vehicles
  • Weak vs. tanks, buildings
Our toxins will destroy the enemy!
- Toxin Rebel
ZH Toxin Rebel Icons

Toxin rebels were Dr. Thrax's own special rebels who replaced AK-47 assault rifle with a toxin-spraying weapon with backpack tank. They were seen in the late stages of the War against the GLA.

Background

Their toxin-sprayers made them highly effective at eliminating infantry, even those garrisoned in buildings and bunkers. Like normal rebels, they could garrison buildings and be trained to capture neutral and hostile structures.

Toxin rebels could still potentially be harmed by their own toxins if traversing through an area that has just been sprayed with poisonous chemicals. However, unlike other rebels and unupgraded Rangers, they were far more resistant to toxins than other infantry.

Legacy

Their role in the Second GLA War as toxin-wielding infantry was to be filled by the more advanced toxin squads.

Abilities

Gen1 Capture Building Icons
Capture Building Orders the toxin rebel to capture a neutral or hostile structure.

Upgrades

Upgrade all capture building Capture Building Trains toxin rebels to capture neutral and enemy buildings. Purchasable at any Barracks for a cost of $1000.
ZH Anthrax Gamma Icons Anthrax Gamma Increases toxin rebels' damage output by 25%. Purchasable at Dr. Thrax's Palace for a cost of $2500.

Game unit

Toxin rebels were a serious threat to both vehicles and infantry, as they were eligible for the Anthrax Gamma upgrade and reduced most units to slag or rot. A small group was capable of killing a construction dozer rather quickly, and most infantry instantly. Their ability to clear garrisoned structures made the strategy almost useless. In addition, a battle bus loaded with toxin rebels along with RPG troopers were a particularly potent combination.

Long-range units could easily eliminate toxin rebels from a safe distance. Toxin rebels were next to useless against all but the most lightly armoured of structures, as the toxins could barely damage them.

Campaign-only variants

  • In the mission Global Security, they were labelled as biohazard rebels. They were also completely immune to toxin, nuclear, and microwave weaponry.
  • In the mission Area Fifty-Two, they were able to place booby traps (despite them not being available in the command set), use camouflage, were immune to toxin weaponry and were, by mistake, referred to as regular rebels. Their cost was reduced to $150.

Assessment

Pros

  • Toxins are more effective against vehicles, and instantly kill infantry
  • Cheap
  • Deals splash damage

Cons

  • Useless against buildings.
  • Short range
  • No access to the camouflage upgrade

See also

Gla Global Liberation Army GLA War Arsenal Gla

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