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Tunnel Network

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Tunnel Network
Generals Tunnel Network
The GLA mass transit system.
Structure
Affiliation

GLA

Role
  • Shelter
  • Troop movement
  • Heal/repair units
  • Anti-infantry base defence
Armament
  • Machine gun turret
  • RPG troopers (×2)
Protection

Medium

Properties
Hit points

1000

Armour type

Structure Armor

Production
Cost

$800

Build time

0:15

Hotkey

N

Combat
Ground attack

10 (Small Arms)

Cooldown

250

Attack range

175

Sight range

200

Function
Upgrades
ZH Camo Netting Icons
Camo Netting
Notes
  • Gives 2 RPG Troopers upon completion.
  • Eliminates units inside upon destruction if there is no tunnel exists
Gen1 Tunnel Network Icons

Tunnel Networks were constructed by the GLA during their war against China and the USA and during their invasion of various nations in Europe and Asia.

Background

Tunnel Network entrances could be constructed anywhere that a GLA Worker could access, and allowed for the extremely rapid movement of units from one place to another, underground. Units were also repaired and healed rapidly while inside the network. Network entrances were guarded by a small anti-infantry machine gun turret and a pair of RPG Troopers.

The RPG Troopers' total cost of 600 meant that the Tunnel Network was only a measly 200 credits.

Angry Mobs were not able to enter Tunnel Networks, due to their numbers.

In comparison, a Sneak Attack tunnel was available during Zero Hour as a Generals Power, which could be constructed rapidly and remotely anywhere on the map. It functioned identically to a regular Tunnel Network, though without the gun turret or RPG troopers.

Upgrades

ZH Camo Netting Icons Camo Netting Upgrades Supply Stash with camo netting, rendering it invisible to enemy forces until it fires or is fired upon, or detected by detectors. Purchasable at the building for a cost of $500. Prince Kassad's Tunnel Network entrances came with it as standard as his tactics required stealth. Not available to General Juhziz & Dr. Thrax.

Strategy

The mounted machine gun turret can easily deal with most infantry threats, even when outnumbered. When built in quantity, Tunnel Networks can be prove to be an annoying threat for many ground units and serve well at protecting the access routes to GLA bases or expansions. As two RPG Troopers are deployed for free when construction of the entrance is complete, the network can be defended (although not reliably) against air threats.

Counters

However, units inside a Tunnel Network could be damaged, or even cleared out completely with the Stealth Fighter's Bunker Buster missiles upgrade available in Zero Hour. Also, if all tunnel networks were destroyed, all units inside would be lost as well.

Artillery can also safely engage the entrances from afar, and the mounted gun would stand no chance against armored vehicles. Should the RPG Troopers be wiped out, the entrance would be helpless against any kind of aircraft.

A rebuilt Tunnel Network (constructed by a worker from the hole) also does not resupply lost RPG Troopers.

Variants

Trivia

ZH Fake Tunnel Network Icons

Fake tunnel network cameo.

  • Like the Stinger Site, a fake variant of the Tunnel Network was constructable by GLA Workers.
  • As with the Stinger Site, it was simply removed as the fake version cannot attack or transport units, making it extremely obvious that it was fake, and therefore redundant as a fake structure.
  • The portrait of the Tunnel Network is seen without the turret.

See Also

Gla Global Liberation Army GLA War Arsenal Gla

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