TW gameiconKW gameicon
TW gameiconKW gameicon
For other planes of the same class, see Vertigo.
Vertigo Bomber
CNCTW Vertigo Bomber

CNC3 Nod Logo Nod
CNCKW Marked of Kane logo Marked of Kane


Stealth bomber


Bomb x 1
Tail guns

Hit points


Armour type

Light (100% Cannon, 100% Rocket, 100% Grenade, 100% Gun, 1% Sniper)

  • $1800 (TW)
  • $1800 (KW)
Build time
  • 0:18 (TW)
  • 0:18 (KW)
Produced by

Air Tower


Tech Lab



Ground attack

3000 (Cannon)

Air attack

60 (Gun) (machine gun)

  • 12 seconds on landing pad to reload (bomb)
  • 0.1 seconds (machine gun)
Air speed


Attack range
  • 100 (bomb)
  • 200 (machine gun)
Sight range



CNCKW Disruption Pods Cameo Disruption pods
CNCTW Return to base Cameo Return to base


CNCKW Disruption Pods Cameo Disruption pods

CNCTW Vertigo Cameo
Vertigo, flight check complete!
- Vertigo

The Vertigo Bomber is a stealth bomber of the Brotherhood used during the Third Tiberium War.


The Vertigo is the Brotherhood of Nod's next-generation heavy bomber aircraft built between the Firestorm Crisis and the Third Tiberium War. It utilizes the Lightbender stealth generator to render itself invisible to the unaided eye, and its single heavy bomb can cause incredible damage to both structures and vehicles.


CNCKW Disruption Pods Cameo
Disruption pods The Vertigo launches a small cloaking pod onto the designated segment of the ground, or onto a unit or a structure. This power costs $300 and has a 60 second cooldown (Ctrl+D).
CNCTW Return to base Cameo
Return to base Orders the Vertigo to break off and immediately return to its docking station (Ctrl+A).


CNCKW Disruption Pods Cameo
Disruption pods Disruption Pods allow Vertigos to drop small cloaking pods onto the ground, units, and structures. Each pod lasts 2 minutes and generates a cloaking field stealthing everything within a radius of 200 (Ctrl+S). Purchasable at any Air Tower for $500 and takes 0:15 to research.


Vertigos sacrifice speed and a flexible loadout for high firepower and stealth. They are good at evading anti-air until it is too late to counter them, and can withstand a moderate amount of anti-aircraft fire, though not a lot. Their stealth makes them very good at not just harassing poorly defended base structures, but enemy units in the field that don't have much anti-air protection or stealth detection with them.

Vertigo Bombers only carry a single bomb, so once they attack a ground target they must fall back and rearm. Their bombs do a lot of damage and have a large blast radius though, allowing them to kill most infantry squads in a single hit and do moderate damage to heavy vehicles and good damage to light vehicles. Buildings take large amounts of damage, too. Vertigos are resistant to ground-based AA unless it is deployed in force; an expensive group of 4 Vertigos can easily take out an anti-air turret in a single bombing run and all of them will probably survive the ordeal. An additional feature they have is a rear-mounted AA turret. Though the turret can only attack enemy aircraft and does light damage, its most important application is that it allows Vertigos to attack other aircraft that lack air-to-air capability, like Orcas or Devastator Warships, so a wing of Vertigo bombers can serve as makeshift interceptors if the need arises. They will quickly lose to other aircraft that have air-to-air capability, however.

Unfortunately, Vertigo Bombers suffer from slow speed and average armor, so if they are intercepted or encounter a decent amount of anti-air fire upon detection they can be easily brought down. They are also very expensive at 1600 credits per unit, so building a group of them is a large investment. They will most likely have to carry out and survive several bombing runs before they pay themselves off; they are not something a commander should build in a desperate defensive situation, rather, something that should be built to help wear down an enemy over a period of time.

Their secondary ability (which must be researched beforehand) is Disruption Pods. For a cost of 500 credits, a Vertigo can drop a Disruption Pod on the field. The pod, upon landing, stealths allied units around its landing point for a short period of time. This can be a useful ability to drop on an attacking force right before an assault as it gives them cloaking ability at a low cost.



  • Stealth unit; can destroy enemy buildings without warning.
  • Decent armor and durability.
  • Rear AA gun may cause some damage to enemy aircraft.
  • Only aircraft with limited ammunition that is capable of attacking after payload is depleted.
  • Deals lethal damage to most targets, especially epic units, heavy tanks and clustered infantry.
  • Disruption Pods are very cheap at $500 for research, and $200 per use. Allow other Nod units to make use of stealth without using costly and power-draining Disruption Towers.
  • Does Splash damage to groups of enemies.


  • Only available at Tier 3.
  • Relatively slow; if they are detected, AA defenses will have plenty of time to unload on them.
  • Unlike the Firehawk, Vertigos cannot bypass enemy defenses, and must take all AA fire that is between them and their target.
  • Expensive. Costs $1800, compared to the Firehawk's $1500.
  • Missile-armed Firehawks can tear through them with little effort.
  • Rear gun can only fire at targets at the rear, and does negligible damage.
  • Vulnerable to AA turrets, especially GDI AA Batteries. In large numbers, said batteries can destroy Vertigos before they can drop their payload.
  • Vulnerable to scout units, especially against missile units like Attack bikes and Pitbulls
  • Inaccurate against mobile targets. Units as large as the Scorpion tank can dodge bombs effectively.
  • Orca sensor pods are effective at countering Vertigo's stealth from angles, especially if well micro-managed. Also render Disruption pods useless.



  • Vertigo, flight check complete!
  • Vertigo bomber, standing by!


  • Vertigo bomber!
  • Standing by!
  • Stealth system check!
  • We have a target?
  • Ready for coordinates!
  • Channel open!


  • Adjusting course!
  • Confirmed!
  • Heading to new sector!
  • Getting into position!
  • Got it!
  • Going there now!

Move to Attack

  • Fixed on new target!
  • Attack run confirmed!
  • Bombing run initiated!
  • Ready the bomb bay door!
  • Target verified!
  • Prepare bombing run!


  • Mission compromised!
  • We need repairs!
  • Aborting bombing run!
  • We're turning back!

Shot Down

  • It's over!
  • No no no!
  • Whoops!


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