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Volkov

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CS GameiconAF Gameicon
CS GameiconAF Gameicon
Volkov
CNCRACS Volkov
Unit
Affiliation

USSR

Role

Commando

Armament
Properties
Hit points

2500 (CS)
150 (AF)
6000 (AF Deus Ex Machina)

Production
Cost

1200 (AF)

Produced by

Soviet barracks

Requires

Soviet tech center

Combat
Ground attack

100 damage HE (CS)
50 damage sniper (AF)

Speed

5 (AF)
8 (AF Deus Ex Machina)

Attack range

6

Sight range

10 (CS)
6 (AF)
12 (AF Deus Ex Machina)

Function
Abilities

Uncrushable (CS)
Selfhealing (AF)

Notes

25 points for destruction

"For this critical a mission, we are allowing you access to Soldier Volkov. Use him and his cybernetic dog to sabotage the Allied control center."
- Soviet Advisor, introducing Volkov.

Volkov is a Soviet cyborg supersoldier appearing in Red Alert expansion packs, along with his trusty companion, Chitzkoi. He is the most powerful unit in the game (as of his Counterstrike appearance) and is the greatest commando in Stalin's army. Volkov is playble in four mission throught the expansions, and in fifth one, after Allied capture, he becomes a powerful "boss" enemy.

Contents

BackgroundEdit

The exact origins of Volkov are unknown. He is a cybernetic soldier created by Soviet scientists as the ultimate weapon of war, with extremely durable armoured plating and equipped with heavy weapons.

StorylineEdit

As befitting his status as an elite soldier, Volkov was given tasks unsuited to conventional forces.

Before full conversion into a cyborg, Volkov was one of the greatest soldiers of the Soviet Union, frequently called upon to carry out top secret assignments that could not be entrusted to anyone. Two most notable of these operations are the stopping of a rogue Soviet faction from unleashing a deadly biological weapon and stealing an experimental Allied vehicle and field testing it against its creators. The latter missions were carried out with help from Chitzkoi, his canine companion.

His physical prowess and battlefield expertise made him a natural choice for an experimental augmentation process developed by Soviet engineers. Together with his canine companion, Volkov was turned into a super soldier, a cyborg, capable of taking on entire enemy platoons at a time and survive only with minor damages. His first deployment was in Austria, where he was sent to aid Soviet forces in destroying Allied research into Soviet nigh-invincible armour plating. While Soviet forces besieged the facility, Volkov and Chitzkoi parachuted behind enemy lines to destroy the command center controlling the defenses. When the defenses were disabled the Soviets assaulted and destroyed the facility.

However, his might would also prove to be his undoing. After undergoing a significant upgrade, he was captured by the Allies, who were interested in learning his secrets and discovering control codes that would allow them to control him. While the Soviets launched an operation to recover Volkov, by the time they recaptured him the cyborg had gone insane due to the Allied tampering and had gone berserk, attacking everything and everyone. After taking massive losses on the ground, Soviet forces finally managed to destroy him.

Volkov's elimination presumably marked the end of cybernetics research in the Soviet Union, as he was the only active cyborg in their ranks.

LegacyEdit

Tiberium UniverseEdit

Details of the Soviet cybernetics research that create Volkov were taken by the Brotherhood of Nod while preparing plans for world domination.

Red Alert UniverseEdit

After the Second World War, Volkov's Soviet commando role was taken by the Psi-Corps trooper during the Third World War and Boris during the Psychic Dominator Disaster.

Game UnitEdit

Volkov appears in the Counterstrike and Aftermath mission expansion packs for Command & Conquer: Red Alert. His armor type effectively makes him a walking tank, surpassing even the Soviet Mammoth tank.

In the Counterstrike mission Soviet Soldier Volkov & Chitzkoi he is armed with a cannon and may engage the cruisers encountered on more than equal terms.

In Aftermath he appears in multiple missions and is armed alternatively with either the purely anti-infantry gun (presumably armour piercing silenced pistol) or the cannon. The only ground unit that could theoretically take on Volkov is the equally ridiculously well armored Soviet Super tank. But as the only two prototypes were deactivated by the Allies, that is a question that will never be answered. Effective counter to Volkov is anything out of range of his weapon, notably aircraft with anti-infantry weapon. Artillery can also be used, provided that they are speedy enough to escape or are beyond walking range of Volkov (ie separated by natural obstacle).

In the Soviet's final campaign of Red Alert: Retaliation there is a mission to rescue (or recapture) Volkov from Allied hands. The commander will be given three Scientists: if these scientists are deployed to recapture the fake factory where the Allies have stashed Volkov (and no other obstacle is in the way), Volkov may be returned to the fold again.

Oddly enough, perhaps due to the game engine's limitations, Volkov is equally as vulnerable to attack dogs as all other infantry.

Behind the ScenesEdit

Volkov was supposed to appear again in Red Alert 2 along with other units such as the Mammoth tank, but the idea was eventually scrapped. However, a soldier, supposedly Volkov (although he also resembles a Crazy Ivan) is the main feature of the Red alert 2 retail box cover art in both beta and final releases. A similar-looking soldier appears on the European covers of the first Red Alert and its expansions.

Volkov can be considered a forerunner for Nod's Cyborg Commandos, since both units are ridiculously powerful both in terms of armor and firepower.

A Path Beyond appearanceEdit

Volkov also appears in the A Path Beyond standalone mod of Renegade. There, he is depicted as a cyborg with an eerie-looking artificial human face. He wears an officer's cap and a brown trenchcoat, which conceals his body-armour. He is armed with a high caliber cannon, built into his right arm, which can fire several different types of ammunition, including armour-piercing shells, anti-infantry shrapnel rounds, and napalm grenades. In addition, he also carries a single charge of C4, which can heavily damage buildings if placed on a weakpoint. Compared to his appearance in Counterstrike, Volkov is not as ridiculously powerful in this incarnation, but he is still a deadly soldier capable of massive destruction if left unchecked.

Mental Omega AppearanceEdit

Volkov (along with Chitzkoi) appears in versions 2.0 and beyond in the Mental Omega mod. As of version 3.0, he along with Chitzkoi are the exclusive hero units working for the Russia faction.

TriviaEdit

- Volkov appeared in the Yuri's Revenge beta versions mission 1 instead of Boris.

- An overpowered "boss" enemy concept was reused in the end of Command & Conquer: Tiberian Sun: Firestorm.

GalleryEdit

See AlsoEdit

Red Alert 1 Characters
RedAlert3Soviet1 avatar Prominent Members of the USSR RedAlert3Soviet1 avatar
Soviet Union Logo 1950 Soviet Second World War Arsenal Soviet Union Logo 1950
CNCKW Enlightened Cameo Cybernetics CNCKW Awakened Cameo
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