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In tandem with GDI's effort of fielding walkers to the heat, GDI revamped their factories design. Now it incorporates much a larger and taller hangar to accomodate standing walker units. Additional warning and guide lights are incorporated to guide the tank and walker drivers. The building is also capable of facilitating exotic weapon system assembly, provided that it is backed by an adequate building.
Instead of using airfields like in the First Tiberium War, Nod realized that it would be faster to create vehicles on the battlefield, rather than having them dropped by a plane. The new war factory design was completely adapted to the new arsenal. During the Firestorm Crisis, Nod War factories were also refitted to create Cyborg Reapers.
- Only 5 units may be trained at a time in the build queue.
- The more war factories there are, the faster the walker or vehicles are trained.