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Yuri Prime (Red Alert 2)

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Revision as of 13:41, July 12, 2012 by 213.34.77.18 (Talk)

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RA2 Gameicon
RA2 Gameicon
Disambig
For other uses of Yuri.
Yuri Prime
Unit
Affiliation

USSR

Role

Commando

Armament

Mind control
Psychic blast

Tech level

9

Properties
Hit points

200

Armor type

Flak

Amphibious

No

Production
Cost

$2000

Build time

1:20

Produced by

Soviet Barracks

Requires

Soviet-controlled Spy infiltrates a Soviet Battle Lab

Combat
Ground attack
  • 10 (Mind control) (Controller)
  • 250 (Psychic blast)
Cooldown
  • 200 (Mind control)
  • 50 (Psychic blast)
Speed

6

Attack range
  • 30 (Mind control)
  • 1 (Psychic blast)
Sight range

8

Function
Abilities

Psychic blast
Detech Spy

Notes

Psychic blast can cause own casualties

Ra2 yuriprime
Yurpuico

In Red Alert 2, Yuri Prime is a bonus unit which can be unlocked when a Soviet spy (the player must get access to an Allied Barracks to train him) infiltrates a Soviet Battle Lab and a soviet barracks is built or captured (the player must be an Allied player). An Allied spy infiltrating a Soviet Battle Lab and then building up a Soviet base by capturing or acquiring (by crate) of a Soviet MCV will work too.

He is simply a much more powerful version of the Psi-Corps trooper.

Contents

In-GameEdit

Yuri Prime is a potentially powerful force on the battlefield, with the ability to mind-control most units from a very long distance. Yuri Prime's mind-control range outranges those of most defensive structures and siege units and can thereby cause considerable havoc in the enemy camp without endangering himself. He is however, like all mind-control units, vulnerable to aircrafts and naturally-immune units such as robots, miners, commandos and attack dogs. Unless he is attacked he also does not mind-control when possible and needs to be given a direct order to control enemy units in order to do so.

Yuri Prime is a commando unit, which usually means only one can exist on the battlefield at a time, although two may be produced with a Cloning Vat.

AssessmentEdit

ProsEdit

  • Takes control of their enemies and turns them against their comrades.
  • Their mind-control range outranges those of most defensive structures and siege units, even more than normal Yuri (Red Alert 2 Unit).
  • Can also release a Psychic blast which kills all infantry units close to them.

ConsEdit

  • More expensive than Yuri (Red Alert 2 Unit), costs $2000 instead of $1200.
  • Useless agains aircraft and mind-control-immune units such as miners, robots, commandos and other Yuris.
  • Anti-infantry in numbers can kill them easy.
  • Unable to cross water.
  • Psychic blast can cause own casualties.
  • Only one may be trained from the Barracks although two may be produced with a Cloning Vat.

Selected QuotesEdit

Psychic ready
- When selected
Tell me your wish
- When selected
I know your thoughts
- When selected
Your mind is clear
- When selected
The mind is quicker than the eye
- When selected
Yes, of course
- When moving
Predictable
- When moving
Thoughts received
- When moving
My command is your wish
- When moving
He belongs to us
- When ordered to attack
His mind is weak
- When ordered to attack
There is no resistance
- When ordered to attack
A new comrade joins us
- When ordered to attack
Look deeply into my eyes
- When ordered to attack

TriviaEdit

Yuri Prime is surprisingly not walking, but flying close above the ground. However, he is not able to cross water.

A trick once used was to send the unit into a hospital and when he emerged, another unit would be created at the Cloning Vat. This meant unlimited access to Yuri Prime or any other commando unit for that matter. Installing the newest patches on the standard Red Alert 2 version fixes this 'bug' and the Red Alert 2 version from the First Decade will be patched on install.

See AlsoEdit

RA2Sovietlogo Soviet Third World War Arsenal RA2Sovietlogo
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