Construction yard is the primary base building in Command & Conquer: Red Alert 2.
Opposed to the Second World War, there was a proliferation of construction yard designs leading up to the Third World War although all continued to provide the same function for the Allies and Soviets. As in the previous war, the construction yard generally completed all components before structure assembly began at the desired site. The only major advancement was that it now possessed two separate construction lines, or queues. The main queue constructed most production buildings, refineries, and support structures, while the armory queue handled base defenses and super-weapons.
Yuri's force also developed a construction yard. Their existence remained a secret until Allied forces traveled back in time to the beginning of the war to pre-empt the Psychic Dominator Disaster. Its claw floated in the air when it was in use suggesting it was operated by telekinesis, but beyond this it functioned identically to other construction yards.
The Construction Yard can build the following structures:
Provides power to base
| ||Slave miner||Bio reactor||
Converts ore to credits
|Psychic radar||Slave miner||
|Submarine pen||Slave miner||
Advanced tech items
|Cloning vat||Battle lab||
Create a clone of any infantry trained
|Genetic mutator||Battle lab||
|Psychic dominator||Battle lab||
Vehicle defense structure
Base defense wall
Anti-aicraft and anti-infantry defense
|Psychic Tower||Psychic radar||
Advanced anti-ground base defense