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KW gameicon
KW gameicon
Disambig
For the base GDI version, see Shatterer.
Zone Shatterer
Zone Shatterer
Unit
Affiliation

GDI icon test GDI
CNCKW ZOCOM Logo ZOCOM

Base unit

Shatterer

Role

Support Tank

Armament

Sonic Emitter

Tier

2

Properties
Hit points

3400

Armour type

Light (150% Cannon, 100% Rocket, 50% Grenade, 25% Gun, 1% Sniper)

Production
Cost

$1600

Build time

0:16

Produced by

GDI War Factory
Reclamator hub

Requires

Command Post

Hotkey

F6

Combat
Ground attack
  • 1000 (Cannon)
  • 1500 (Cannon) (overcharged)
Cooldown

3.3 seconds

Speed

60

Attack range
  • 350
  • 375 (overcharged)
Function
Abilities

CNCKW Overload Beam Cameo Overload Beam
CNCTW GDI Call for Transport Cameo Call for transport

Give 'em the big one!
- Shatterer activating its special ability
CNCKW Zone Shatterer Cameo

A variant of the Shatterer available only to ZOCOM, the Zone Shatterer was adapted to the harsh reality of the Red zones. ZOCOM did not field any artillery units like the GDI Juggernaut or the Steel Talons' Behemoth, instead depending on the Zone Shatterer to help ZOCOM armies break through heavy defences.

Background

The Zone Shatterer was designed for Red Zone deployment with ZOCOM Tiberium-reduction squadrons. By drawing upon reserve power, the Zone Shatterer is capable of overloading its sonic emitter, allowing ZOCOM squadrons to more effectively clear out the larger Tiberium crystal structures present in most Red Zones.[1]

In-game

Despite being a more powerful version of the Shatterer, the Zone Shatterer's regular attack has the exact same power as its regular variant. However, its Overload Beam is 50% more powerful than a regular sonic beam, at the cost of rendering the Zone Shatterer immobile briefly. This side effect can be circumvented by having multiple Zone Shatterers firing Overload Beams in turn.

Otherwise, the Zone Shatterer is almost completely identical to the regular version. It is lightly armored and reasonably fast, can damage multiple enemies at once with its sonic beams, and is extremely effective against tightly packed enemy units or structures. However, it is defenseless against enemy aircraft.

Abilities

CNCKW Overload Beam Cameo
Overload Beam The Zone Shatterer fires off an overcharged sonic blast which inflicts 1500 cannon damage with a splash width of 10 and a range of 375. This blast disables the vehicle for 6 seconds (Ctrl+S).
CNCTW GDI Call for Transport Cameo
Call for transport If an Airfield is deployed, Zone Shatterer can call in a V-35 Ox Transport for pickup for a small fee of $200. This ability has a 2 minute cooldown (Ctrl+A).

Quotes

Created

  • Sonic ready!

Select

  • Time to break it up!
  • Sonic weapons ready!
  • Sonic powered up!
  • Shatterer, standing by!
  • We hear you!
  • Ready for battle!

Moving

  • Moving to destination!
  • Moving!
  • Got it!
  • Shatterer on the way!
  • Move out!

Attacking

  • We've got 'em now!
  • We'll have a target!
  • Let's break 'em down!
  • Fire!
  • Their ears will bleed!
  • I like the sound of that!
  • Blow 'em away!
  • Let's blow it to pieces!
  • Let's crank it up!

Using the Overload Beam

  • They've heard nothing yet!
  • Give 'em the big one!
  • Commencing emitter overload.
  • Max power!

Move to Attack

  • We'll take 'em out!
  • Entering combat zone!
  • Clear to engage!
  • We have their position!
  • Moving to the sonic range!

In combat

  • Keep firing!
  • We've got 'em in our sight!
  • Targeting the enemy!
  • We're taking fire!

Retreating

  • Let's get outta here!
  • Retreat!

Videos

External links

References

  1. 2008-03-11. Unit Spotlight: The Shatterer. Mirror: [1]. Command & Conquer official website. Retrieved 2017-06-01.
CNC3 GDI logo Global Defense Initiative Third Tiberium War Arsenal CNC3 GDI logo

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