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Zone troopers (Tiberium Alliances)

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25px-Disambig This article is about is the infantry in Tiberium Alliances. For more uses, see Zone Trooper.
Zone Trooper
  • Offensive Mode
  • Defensive Mode
Unit
Affiliation

GDI

Role

Anti-Vehicle Infantry

Production
Cost

$2M, 4M RP (Offensive)
$17M, 34M RP (Defensive)

Requires

Barracks

TA GDI Zone Trooper

The Zone Troopers are the defensive and offensive anti-vehicle infantry of the GDI. They are however, vulnerable to anti-infantry infantry, vehicles and higher level anti-infantry vehicles.

In offensive, as they are capable of withstanding a bit more enemy fire, these units can brave machine guns for a bit longer, and they can pack a powerful punch to destroy vehicles and defenses to clear the way for more units in the next wave of attacks.

In defensive, the Zone Trooper is a strong infantry capable of defending from enemy tanks and infantry all alike.

In Offense, Zone Trooper's Upgrade was Charge. When it gets hit the speed boosts up, reaching 2-3 spaces ahead with fast speed.

As a defensive unit, the zone trooper's upgrade is EMP. It is useful for disabling enemy vehicles and preventing anti-infantry vehicles from eliminating Zone Troopers in one on one combat.

Gallery

See Also

TiberiumAlliances GDI Global Defense Initiative Tiberium Alliances Arsenal TiberiumAlliances GDI

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