|This article is about is the infantry in Tiberium Alliances. For more uses, see Zone Trooper.|
5 Army / Defense Points
The Zone Troopers are the defensive and offensive anti-vehicle infantry of the GDI. They are however, vulnerable to anti-infantry infantry, vehicles and higher level anti-infantry vehicles.
In offensive, as they are capable of withstanding a bit more enemy fire, these units can brave machine guns for a bit longer, and they can pack a powerful punch to destroy vehicles and defenses to clear the way for more units in the next wave of attacks.
In defensive, the Zone Trooper is a strong infantry capable of defending from enemy tanks and infantry all alike.
In Offense, Zone Trooper's Upgrade was Charge. When it gets hit the speed boosts up, reaching 2-3 spaces ahead with fast speed.
As a defensive unit, the zone trooper's upgrade is EMP. It is useful for disabling enemy vehicles and preventing anti-infantry vehicles from eliminating Zone Troopers in one on one combat.
- Black Hand (Tiberium Alliances) - Nod equivalent
- [[[Rocket fist]] - Forgotten equivalent